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 Post subject: Super Luigi Bros.
PostPosted: Thu May 08, 2014 8:31 pm 
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Location: Indianapolis, IN
Here is a Super Luigi Bros. like what's found on NES Remix, which scrolls backwards.

I've been working on this about a month, and I think this is as far as I'm taking it for now, possibly forever. Just too much other stuff to move on to. It's only World 1-1 for now. I'd like to maybe finish the whole game someday. For now, if you hack your way into any other levels, you'll find them very buggy. :-)

There's a few outstanding bugs on World 1-1 that I still haven't got hammered out, like sometimes there's some sprite/object clipping and one other thing I can't remember now. But mostly it's up and running.


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luigi_bros.ips [26.86 KiB]
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Last edited by bigjt_2 on Sat May 10, 2014 12:04 pm, edited 2 times in total.
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 Post subject: Re: Super Luigi Bros.
PostPosted: Fri May 09, 2014 6:36 am 
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Wow, ha ha, that feels strange to play.


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 Post subject: Re: Super Luigi Bros.
PostPosted: Fri May 09, 2014 8:36 am 
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Location: NE Indiana, USA (NTSC)
1. It makes me feel like I've had one too many He-Brews.
2. Mushrooms and stars should go left instead of right.
3. Could you reupload it as an IPS?


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 Post subject: Re: Super Luigi Bros.
PostPosted: Fri May 09, 2014 8:42 am 
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I thought the mushrooms still going to the right was intentional. It adds to the awkwardness.

Edit: hmm, I grabbed the star on the very right hand side of the screen, and ended up transported to the left side where I became permanently stuck. Also, if you scroll off a floating score marker, it will wrap around to the left.


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 Post subject: Re: Super Luigi Bros.
PostPosted: Fri May 09, 2014 9:05 am 
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Location: Indianapolis, IN
rainwarrior wrote:
I thought the mushrooms still going to the right was intentional. It adds to the awkwardness.

Edit: hmm, I grabbed the star on the very right hand side of the screen, and ended up transported to the left side where I became permanently stuck. Also, if you scroll off a floating score marker, it will wrap around to the left.


Yep, that deal where you went from one side to the other is something I've seen, just haven't been able to replicate it too many times and so haven't been successful in debugging it. There's still quite a few bugs and glitches I haven't worked out.

tepples wrote:
1. It makes me feel like I've had one too many He-Brews.
2. Mushrooms and stars should go left instead of right.
3. Could you reupload it as an IPS?


Ah, nice catch! I didn't even think about the powerups needing to go the other way. What's an IPS?


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 Post subject: Re: Super Luigi Bros.
PostPosted: Fri May 09, 2014 10:16 am 
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bigjt_2 wrote:
What's an IPS?

It is a "patch" file format that contains the differences between two files. This way you are not uploading a commercial rom, just the bytes you changed. Anyone who has the rom can apply the patch with your changes and get your result, all without sharing the copyrighted file.

LunarIPS will make a patch for you.

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 Post subject: Re: Super Luigi Bros.
PostPosted: Fri May 09, 2014 11:26 am 
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Location: Indianapolis, IN
Kasumi wrote:
bigjt_2 wrote:
What's an IPS?

It is a "patch" file format that contains the differences between two files. This way you are not uploading a commercial rom, just the bytes you changed. Anyone who has the rom can apply the patch with your changes and get your result, all without sharing the copyrighted file.

LunarIPS will make a patch for you.


And I learn something every day! Thanks Kasumi. And yes, I will absolutely get an IPS version uploaded at some point over the weekend.


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 Post subject: Re: Super Luigi Bros.
PostPosted: Sat May 10, 2014 12:04 pm 
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As requested, I have re-uploaded the patch as an IPS. Also went ahead and changed the powerup movement direction.


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 Post subject: Re: Super Luigi Bros.
PostPosted: Sun May 11, 2014 8:38 am 
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Very good work on this!!!

Hmm. I think the flagpole is too close to the stairs?

https://www.youtube.com/watch?v=_Os2s3q0ozE

Edit: No it was the same. Felt closer though. :)


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