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PostPosted: Mon Jan 05, 2015 1:32 am 
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Joined: Fri Feb 14, 2014 11:16 pm
Posts: 30
Location: Linköping, Sweden
Myask wrote:
tepples wrote:
Gameplay bug please: If there are two pairs one one row or column, should they be allowed to collapse in one press? They appear not to on this version. Try getting something like this and pressing left or right:
Code:
,--. ,--. ,--. ,--,
  2    2    2    2
`--' `--' `--' `--'
,--. ,--. ,--. ,--,

`--' `--' `--' `--'
,--. ,--. ,--. ,--,

`--' `--' `--' `--'
,--. ,--. ,--. ,--,

`--' `--' `--' `--'

This still seems to result in "4 2 2", which seems wrong to me, though I haven't played the original, but as the only way to free a square is to get multiple matches in one slide, and two horizontal pairs would otherwise still make two matches. (8 8 4 4 only seems to do one match, similarly annoyingly)

You're not the first person to complain about this. Check my earlier reply. I modeled the merging behavior based on Veewo's 1024 which I have played the most. The game reportedly predates both Cirulli's and Saming's 2048. However since Cirulli's version is probably the most popular one, it would make sense to have that merging behavior.

Myask wrote:
Very relaxing, nice music; graphics smooth.

Thank you very much! I'm happy to hear you enjoy it :)

Myask wrote:
Feels a trifle odd that you still get "New game/Continue" after you're stuck and press start. Perhaps relabel Continue when the fail-state is reached?

Good idea. I think it would be best (=easiest) to hide 'Continue' option when the player gets stuck.

It would be nice to add the above improvements, but I don't want to promise anything.


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PostPosted: Mon Jan 05, 2015 7:59 am 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19259
Location: NE Indiana, USA (NTSC)
Don't feel rushed. You have at least a couple years to get an upgraded version into the remix compo.


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