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PostPosted: Fri Jul 11, 2014 7:29 pm 
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Joined: Wed Mar 19, 2014 4:31 pm
Posts: 14
Very nice! I was debating whether to use three lines at the top and bottom for robot 1 and robot 2, or splitting them up half and half and using six at the top. The proportional font really compresses the length! The main reason I chose to set it up the way I did (no horizontal line, for example) was to maximize the space for KoNKI


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PostPosted: Fri Jul 11, 2014 9:59 pm 
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Joined: Wed Mar 19, 2014 4:31 pm
Posts: 14
Got bored tonight and was able to pretty quickly add a variable number of NKIs, from 0 (only kitten is generated. This might vaguely violate the RFC but I like it anyway) to 43. Over this I get some kind of weird corruption where my NKIs move around randomly, especially when touching others or moving robot. I'm guessing I'm stepping outside an array or something and trampling on memory; I'll need to go back over my routines and see where I'm doing that.

I poked around a bit at a two player mode as well, but I'm already bumping up against memory limits. I may not have mastered efficient memory use, plus the impact of C.

I also tweaked it to randomize robot's starting position.

It can be gotten from http://iamscott.net/rfk/rfk.zip

Attachment:
rfk-1.png
rfk-1.png [ 3.45 KiB | Viewed 544 times ]


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