Scepheo wrote:Viewer response isn't very good, and as "maximum score" isn't a vaultable goal, I'm going to have to reject this.
So viewers want to see variety in their flappy games. Even the granddaddy of scrolling flappy games, Nintendo's Balloon Fight, is marked as a bad choice. So is Balloon Kid, Nintendo's attempt to elaborate on a flappy platformer.
I wonder what could be done beyond a straight port to make the game more interesting to watch. Angry Birds had at least an excuse plot of a kidnapping; what could be done for Flappy Bird?
How though? Animate the tiles in the background? I thought about having the pipes be sprites and using raster effects to split the scrolling with the floor, but that doesn't seem possible.