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 Post subject: Re: Flappy Bird port
PostPosted: Wed Jun 03, 2015 7:44 am 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19227
Location: NE Indiana, USA (NTSC)
Scepheo wrote:
Viewer response isn't very good, and as "maximum score" isn't a vaultable goal, I'm going to have to reject this.

So viewers want to see variety in their flappy games. Even the granddaddy of scrolling flappy games, Nintendo's Balloon Fight, is marked as a bad choice. So is Balloon Kid, Nintendo's attempt to elaborate on a flappy platformer.
Rejected for being pointless.


I wonder what could be done beyond a straight port to make the game more interesting to watch. Angry Birds had at least an excuse plot of a kidnapping; what could be done for Flappy Bird?


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 Post subject: Re: Flappy Bird port
PostPosted: Wed Jun 03, 2015 2:00 pm 
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tepples wrote:
So is Balloon Kid, Nintendo's attempt to take Joust and make it boring.

Fix that for you.

Have you considered adding music to the game?


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 Post subject: Re: Flappy Bird port
PostPosted: Thu Jun 04, 2015 10:15 am 
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Joined: Sat Feb 12, 2005 9:43 pm
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Location: Rio de Janeiro - Brazil
Add some parallax scrolling?


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 Post subject: Re: Flappy Bird port
PostPosted: Thu Jun 04, 2015 11:42 am 
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Location: Nacogdoches, Texas
How though? Animate the tiles in the background? I thought about having the pipes be sprites and using raster effects to split the scrolling with the floor, but that doesn't seem possible.


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 Post subject: Re: Flappy Bird port
PostPosted: Thu Jun 04, 2015 4:47 pm 
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Location: Rio de Janeiro - Brazil
Animating the tiles with the bushes, buildings and clouds should be enough.


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 Post subject: Re: Flappy Bird port
PostPosted: Wed Jul 27, 2016 2:56 am 
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Joined: Sun Jan 22, 2012 11:46 am
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Location: Stockholm, Sweden
Mike and Bootsy playing the port:
https://www.youtube.com/watch?v=cFsm4O00aE0

Unfortunately, whoever made the cart screwed up the mirroring, so there are glitching graphics on the left :(


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