I know release for a new build was due a week and a half ago but my job is hard and I will release it as soon as I'm not so tired to type properly. For now, I found a way to add onto this project. I've recreated ANNSMB from my SMB1J assembly files (which is a hack using my SMB2J assembly files). I will release it really soon. I will release the ANNSMB for Halloween as a surprise! Maybe I'll add an Xmas version too, like on the NES Remix for Wii U? Who knows. But here are some shots. So far, I've recreated all the ANNSMB levels using my assembly files; this version contains every single bugfix, just as my other Mario games. There are some changes from the original ANNSMB:
*All stages are now night
*Wind is present
*Poison Mushrooms
*Negative warps
*A downgrade of the SNES special SMW Bullet Bill (see photo) new sprite
*World A-D was replaced with 9 (which the original ANNSMB lacked in)
*No room for the palette swapping routine so Goro Itoi is used on all castles.
*Created custom code for when the game is beaten 8 times for a surprise
*More additions until October?
Here are some shots. I gave myself 8 stars to show off the moon sprite I created to replace the stars when the game is beaten, to give it its own theme. I also assigned the Fuji TV icon to the title screen, so the language of the title is "universally" a symbol. --ShaneM, the ASM man



