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PostPosted: Sat Apr 30, 2016 8:33 am 
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Joined: Fri Oct 14, 2011 1:09 am
Posts: 248
I just read the source code. Pretty clever, your bcd8bit. The VWF code is also surprisingly short. The mbyt macro is interesting, too. Would recommend using "@labels" rather than "labels"in macros, so that local labels in invoking code will not be impended from working across the macro invocation.


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PostPosted: Tue Jul 03, 2018 7:55 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
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Location: NE Indiana, USA (NTSC)
Now on GitHub, in part to clarify the choice of NKIs and in part so that I can reuse its DTE decoder in another NES project that might hit size constraints


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PostPosted: Sat Oct 20, 2018 9:12 am 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 20770
Location: NE Indiana, USA (NTSC)
As with Thwaite, I'm on an effort to make sure all my major projects on GitHub have at least one tag (that is, one release). I've released v0.10, which contains mostly behind-the-scenes improvements.

  • Update for recent coding standards (.inc not .h, Python 3, recent ca65, etc.)
  • Update DTE compression and VWF drawing from 240p Test Suite
  • Add instructions to README
  • Add provenance of most NKIs in comments
  • No more zip bombing

See the release on GitHub or grab a snapshot below


Attachments:
File comment: ROM and source
robotfindskitten-0.10.zip [45.06 KiB]
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