Lizard

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

Moderator: Moderators

Post Reply
User avatar
rainwarrior
Posts: 7818
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Lizard

Post by rainwarrior » Tue Oct 28, 2014 6:26 pm

Edit: The game is finished! See: http://lizardnes.com

Also, there is source code: https://forums.nesdev.com/viewtopic.php?f=22&t=17944




I've just launched a Kickstarter for the game I'm working on. It's called Lizard.

Image

It's about half finished. I have a playable demo here:
http://lizardnes.com

If you'd like to help, please back me at:
https://www.kickstarter.com/projects/1101008925/lizard
Last edited by rainwarrior on Thu Oct 18, 2018 12:43 pm, edited 2 times in total.

User avatar
OneCrudeDude
Posts: 274
Joined: Fri Aug 23, 2013 2:14 am

Re: Lizard

Post by OneCrudeDude » Tue Oct 28, 2014 7:40 pm

Nice to see your project on there, you already seem to have 6 backers so far (7 if you count me). Kickstarter looks like it change to their own system instead of using Amazon's, so I'll back your project the next chance I get. Good luck with it!

User avatar
koitsu
Posts: 4217
Joined: Sun Sep 19, 2004 9:28 pm
Location: A world gone mad

Re: Lizard

Post by koitsu » Tue Oct 28, 2014 7:42 pm

I've made this post/thread an "Announcement" so it appears at the top of the Homebrew section, and will remove that status (bringing it back to a normal thrad) after the Kickstarter term ends. And yeah, I pledged too. :)

I'll try to do this for any other Kickstarter-based homebrew projects going on as they come up, as I think they're all worthy of that kind of attention.

User avatar
Memblers
Site Admin
Posts: 3842
Joined: Mon Sep 20, 2004 6:04 am
Location: Indianapolis
Contact:

Re: Lizard

Post by Memblers » Tue Oct 28, 2014 7:45 pm

Pretty neat world to explore, there. I like the sound and animations too, the 'changing lizards' one was definitely the coolest thing I've seen today.

User avatar
tokumaru
Posts: 11711
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Re: Lizard

Post by tokumaru » Tue Oct 28, 2014 9:03 pm

koitsu wrote:I've made this post/thread an "Announcement" so it appears at the top of the Homebrew section
Good idea, Koitsu!
Memblers wrote:the 'changing lizards' one was definitely the coolest thing I've seen today.
I was pretty surprised with it... When I first saw that "dead" lizard I had no idea what it was, so I carefully approached it and WHOA, cool! New skin! :o

Anyway, lots of cool stuff in the demo. The animations are incredible and the music is very well done. I really liked how the interaction with the other creatures isn't the typical "touch it and you die" you find in most games, you only die from touching what's actually dangerous. I want to see how that will affect the flow of the game.

Speaking of dying, I have a little bug report: When you die near the edge of the screen, the dead sprite wraps to the other side of the screen as it flies away from whatever killed him.

User avatar
koitsu
Posts: 4217
Joined: Sun Sep 19, 2004 9:28 pm
Location: A world gone mad

Re: Lizard

Post by koitsu » Tue Oct 28, 2014 9:23 pm

Bug reports should get submit via Email if at all possible: https://twitter.com/bbbradsmith/status/ ... 3037008896

I'm already having to bust out graph paper for this thing. ;)

User avatar
rainwarrior
Posts: 7818
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: Lizard

Post by rainwarrior » Tue Oct 28, 2014 9:46 pm

Thanks for all the comments!

I actually have a fully rendered map of the game, but I don't want to share it yet. It spoils all the secrets! (Plus there's big gaping holes where the rest of the game needs to go.) If you do make a map, I'd love to see how you map out the void zone, though. It's not exactly linear.

User avatar
thefox
Posts: 3141
Joined: Mon Jan 03, 2005 10:36 am
Location: Tampere, Finland
Contact:

Re: Lizard

Post by thefox » Tue Oct 28, 2014 11:28 pm

My lizard is fragile. But I got through the demo. Probably missed a lot of secrets though, so will have to revisit this later.

Good job.
Download STREEMERZ for NES from fauxgame.com! — Some other stuff I've done: fo.aspekt.fi

User avatar
Dwedit
Posts: 4312
Joined: Fri Nov 19, 2004 7:35 pm
Contact:

Re: Lizard

Post by Dwedit » Wed Oct 29, 2014 6:46 am

Looks a lot like a Knytt game, only without the wall clinging.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!

User avatar
DragonDePlatino
Posts: 94
Joined: Mon Oct 20, 2014 1:50 pm

Re: Lizard

Post by DragonDePlatino » Wed Oct 29, 2014 4:16 pm

Cool game, bro! I just checked the trailer the other day and it was a real head-turner, with that weird costume of yours and all.

I'll be checking out the demo in a minute, but judging by just your trailer, the graphics are OK. The character animations are reasonably smooth and the screen transitions look great, but your maps look awfully bleak. Are you planning to go back and add in more background details at any point? I mean, even some flat 1bpp walls would be just fine.

If you'd like, I could draw some graphics for you. I've been going through a bit of an NES-phase lately and can PM you some examples of my work if you want.

EDIT:

Whoa, I just played the demo and let me say...I'm thoroughly impressed! The controls are fluid, the atmosphere set by the music is fantastic and the game is very intuitive. The game has a nice single-screen C64 feel to it, but those restrictions never feel like they're holding the game back. My favorite lizard was definitely the spring-boots one!

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 409
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: Lizard

Post by NESHomebrew » Wed Oct 29, 2014 11:41 pm

I was just wondering how many endings there are in the demo and how many coins there are in total. Or is this for us to find out?

This is just me trying to be a completionist. Also, is the footage in the video all in the demo? If so I have more digging to do! I did find a couple of the secret spots, but not all of them (if the footage is all from the demo).
Last edited by NESHomebrew on Thu Oct 30, 2014 12:16 am, edited 1 time in total.

User avatar
rainwarrior
Posts: 7818
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: Lizard

Post by rainwarrior » Wed Oct 29, 2014 11:51 pm

Hm, well there should be two endings reachable in the demo by normal means. You may be able to hack or cheat to find others if you're resourceful.

For the demo there are 30 coins, but I probably will keep it a secret in the final version.

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 409
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: Lizard

Post by NESHomebrew » Thu Oct 30, 2014 12:18 am

rainwarrior wrote:Hm, well there should be two endings reachable in the demo by normal means. You may be able to hack or cheat to find others if you're resourceful.

For the demo there are 30 coins, but I probably will keep it a secret in the final version.
I found 3 obvious endings in the demo.

User avatar
rainwarrior
Posts: 7818
Joined: Sun Jan 22, 2012 12:03 pm
Location: Canada
Contact:

Re: Lizard

Post by rainwarrior » Thu Oct 30, 2014 12:21 am

Oh right, I forgot about the river zone. I didn't count it because there will be a whole segment of game there in between the entrance and exit of the river.

All of the footage is technically from the demo, but there is one unreachable room with an iceblock that shown. There's no coin in that room though, so don't worry.
Last edited by rainwarrior on Thu Oct 30, 2014 12:29 am, edited 1 time in total.

User avatar
NESHomebrew
Formerly WhatULive4
Posts: 409
Joined: Fri Oct 30, 2009 4:43 am
Contact:

Re: Lizard

Post by NESHomebrew » Thu Oct 30, 2014 12:23 am

rainwarrior wrote:Oh right, I forgot about the river zone. I didn't count it because there will be a whole segment of game there in between the entrance and exit of the river.
OK, just double checking! And what about the video, is it all demo footage? I'm mostly referring to the disco area/river scene which I have yet to find.

Post Reply