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PostPosted: Sat Jan 03, 2015 3:47 pm 
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Joined: Tue May 28, 2013 5:49 am
Posts: 878
Location: Sweden
It's really good looking (and sounding)! The kicking concept is cool but it's quite hard to get the object you kick where you want.


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PostPosted: Sun Jan 04, 2015 3:11 am 
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Joined: Mon Sep 27, 2004 2:57 pm
Posts: 1248
Ah, I see what you mean about the flickering. It worked for me because I was using 8x8 sprites, but with 8x16, it needs to be a little different.

I just played around with the constants a bit, try subtracting $14 from currindex, and adding $54 to offset, and see if that helps at all.

Really, as long as the value you subtract from currindex ends in either x4 or xC, (similar for the value you add to offset) you can play around with these numbers and see if there's one that looks best for your game.


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PostPosted: Sun Jan 04, 2015 9:45 pm 
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Joined: Sat Jul 12, 2014 3:04 pm
Posts: 950
Interesting, catchy music. It feels a bit "off" that I can't knock the second fruit off the tree with the first...though that's obviously not what you're supposed to do.

(A plain walking-jump-kick into the lower fruit naturally hits the switch.)
One can reset the fruits' positions, and thus the puzzle, by switching screens, but there's a problem with this: fruit can get 'stuck' in the door, keeping the ninja from moving through. Should probably fix that.


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