tokumaru wrote:None of us expects to make the ultimate NES game, but bringing something new to the platform is always fun, even if it's not perfect.
I absolutely agree with you. It's really great you guys can bring something new, I am not denying that. I'd just that that the idea to base an entiere game in those graphics mode would be a terrible idea.
OK now, both of our demos look way better than that piece of shit! =) The game had no excuse displaying something that awful; they could have done much better.
Well I don't remember exactly but I remember it was looking absolutely terrible. Even back in 1994 it would not have been impressive I think.
Probably the only people that would want to play it are really hard core, old school FPS players. And masochistic gamers who like to be tortured by insanely hard games.
I don't think the usage of such a pseudo-3D raycasting is automatically restricted to FPS. Think how it could just be that "different" level in an otherwise 2D game. Even if it was just a room to explore or something. It could suit lots of different games, RPG, platformers or even investigation games.
In Portopia (that investigation game Enix made before Dragon Quest) there is a giant 3D maze, and you have to traverse it at least once entirely to beat the game. Because you can only advance one "section" at once and do 90° turns, this part has aged extremely badly and looks terrible. However, if it was remade with a raycaster, this part of the game would be much better.