MultiDude + Super Painter 2 new games!

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retrosouls
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MultiDude + Super Painter 2 new games!

Post by retrosouls » Sun Feb 15, 2015 7:52 am

Hi!

Brand new homebrews from me:

MultiDude - puzzle platfromer, port of my ZX Spectrum game.

Image
DOWNLOAD
http://www.retrosouls.net/nes/mdnes.zip


Super Painter - a painter 'mario style' game with great music by KULOR!

Image
DOWNLOAD
http://www.retrosouls.net/nes/spnes.zip

Have Fun!

VEG
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Re: MultiDude + Super Painter 2 new games!

Post by VEG » Sun Feb 15, 2015 10:23 am

Nice games. Thanks. I like Super Painter :)

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rainwarrior
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Re: MultiDude + Super Painter 2 new games!

Post by rainwarrior » Sun Feb 15, 2015 10:54 am

Cool!

tepples
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Re: MultiDude + Super Painter 2 new games!

Post by tepples » Sun Feb 15, 2015 12:15 pm

Good start on Super Painter, but I found a couple confusing parts in the first few screens.
  • Both B and A are jump, and there is neither an attack button nor a Donkey Kong-style attack powerup. Sound effects are ripped from Nintendo's Super Mario Bros., yet Goomba stomp causes the player to lose.
  • There is no indication that touching the floor at the bottom causes the player to lose.
  • Is that supposed to be a face?

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NovaSquirrel
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Re: MultiDude + Super Painter 2 new games!

Post by NovaSquirrel » Sun Feb 15, 2015 6:28 pm

Super Painter could benefit from having the status bar moved down a bit. On my TV only the hearts and the bottom few pixels of the numbers are visible. Otherwise it looks really polished.

lidnariq
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Re: MultiDude + Super Painter 2 new games!

Post by lidnariq » Sun Feb 15, 2015 9:56 pm

Quite a ways into super painter, the sprite overdraw limit on this level:
overdraw.png
overdraw.png (2.78 KiB) Viewed 3312 times
is unfortunate. I'd probably want to put the monsters before the lives indicator in the sprite table. Not clear whether I'd rather have the decorative snow eclipse the hearts, since it's not continuous.

(How, you will ask, did I get this far with 5 hearts? Sssh)

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Drew Sebastino
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Re: MultiDude + Super Painter 2 new games!

Post by Drew Sebastino » Sun Feb 15, 2015 10:01 pm

Wouldn't it be wise to make the status bar part of the BG? I've only played about 4 levels, but none of them scroll, so it would be fine.

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