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PostPosted: Sun Feb 15, 2015 7:52 am 
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Joined: Sun Dec 09, 2012 9:56 pm
Posts: 2
Hi!

Brand new homebrews from me:

MultiDude - puzzle platfromer, port of my ZX Spectrum game.

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DOWNLOAD
http://www.retrosouls.net/nes/mdnes.zip


Super Painter - a painter 'mario style' game with great music by KULOR!

Image
DOWNLOAD
http://www.retrosouls.net/nes/spnes.zip

Have Fun!


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PostPosted: Sun Feb 15, 2015 10:23 am 
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Joined: Mon Nov 11, 2013 2:55 pm
Posts: 22
Location: Minsk, Belarus
Nice games. Thanks. I like Super Painter :)


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PostPosted: Sun Feb 15, 2015 10:54 am 
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Joined: Sun Jan 22, 2012 12:03 pm
Posts: 5842
Location: Canada
Cool!


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PostPosted: Sun Feb 15, 2015 12:15 pm 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 19258
Location: NE Indiana, USA (NTSC)
Good start on Super Painter, but I found a couple confusing parts in the first few screens.

  • Both B and A are jump, and there is neither an attack button nor a Donkey Kong-style attack powerup. Sound effects are ripped from Nintendo's Super Mario Bros., yet Goomba stomp causes the player to lose.
  • There is no indication that touching the floor at the bottom causes the player to lose.
  • Is that supposed to be a face?


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PostPosted: Sun Feb 15, 2015 6:28 pm 
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Joined: Fri Feb 27, 2009 2:35 pm
Posts: 214
Location: Fort Wayne, Indiana
Super Painter could benefit from having the status bar moved down a bit. On my TV only the hearts and the bottom few pixels of the numbers are visible. Otherwise it looks really polished.


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PostPosted: Sun Feb 15, 2015 9:56 pm 
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Joined: Sun Apr 13, 2008 11:12 am
Posts: 6458
Location: UK (temporarily)
Quite a ways into super painter, the sprite overdraw limit on this level:
Attachment:
overdraw.png
overdraw.png [ 2.78 KiB | Viewed 1598 times ]
is unfortunate. I'd probably want to put the monsters before the lives indicator in the sprite table. Not clear whether I'd rather have the decorative snow eclipse the hearts, since it's not continuous.

(How, you will ask, did I get this far with 5 hearts? Sssh)


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PostPosted: Sun Feb 15, 2015 10:01 pm 
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Joined: Mon Sep 15, 2014 4:35 pm
Posts: 3119
Location: Nacogdoches, Texas
Wouldn't it be wise to make the status bar part of the BG? I've only played about 4 levels, but none of them scroll, so it would be fine.


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