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PostPosted: Thu Apr 16, 2015 11:51 am 
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Location: Lausanne, Switzerland
Update 5/10 - More enemies!!! New ROM!!! Awesomeness :)

Time for a new ROM! This one got more enemies and is much more polished than the first one. This one is also much closer to the final game. Now I just need to make more levels and maybe add a feature or two.
Also, in order to focus the gameplay more on destruction, I'm going to add multiple endings to the game, based on the number of points you get. So better smash up all those little cities! Plus it enhances repayability they say. Might as well add these :)

New ROM is "gojira-2.nes"

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Update 4/22 - New ROM, Bosses, enemies (kinda) and attacks!

While the first version of this game was a mere 3-screen demo, here we have a pseudo-first level (Gonna add a few more screens to it) with attacks, enemies and the first boss of the game.
This game is by no means complete but I did make a lot of progress since the last time. Can you get the high score? New ROM is "gojira-01.nes"

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As you might have guessed, I really like Japanese monster movies. Especially the Godzilla ones.
Being tired of the same old NES Godzilla games, I decided to program a new one. Enjoy this early 3-screen demo! Enemies and boss monsters coming soon.
I just need to program interactions with every background piece and Godzilla/enemies, and it's only going to be a matter of level design from that point on.
Cart uses UNROM with CHR-RAM, first time I use CHR-RAM. And it's pretty darn useful :)
For some reason, changing the attributes when destroying a building proved to be a major pain in the ***

TL;DR Download below!!!


Attachments:
File comment: Third version. Progress is strong with this one
gojira-2.nes [128.02 KiB]
Downloaded 221 times
File comment: Second version :)
gojira-01.nes [128.02 KiB]
Downloaded 134 times
File comment: Godzilla (Early version)
gojira.nes [64.02 KiB]
Downloaded 158 times


Last edited by Vectrex2809 on Mon May 11, 2015 9:56 am, edited 3 times in total.
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PostPosted: Sat Apr 18, 2015 8:46 am 
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This looks good, I'm interested in seeing how this progresses.


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PostPosted: Wed Apr 22, 2015 1:02 pm 
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Location: Lausanne, Switzerland
Bump, game update


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PostPosted: Sun May 10, 2015 1:54 pm 
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Joined: Mon Jul 14, 2014 6:05 am
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Location: Lausanne, Switzerland
Get equipped with

NEW GODZILLA ROM


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PostPosted: Wed May 13, 2015 3:13 pm 
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Location: Nacogdoches, Texas
I know I'm going to sound like a real jerk, but have you thought about having someone help you with the artwork? I noticed how large the vehicles where compared to Godzilla, and I was bored so I made a miniature tank.

Attachment:
Tank.png
Tank.png [ 200 Bytes | Viewed 1894 times ]

I also think you could replace the font color for something that could also be an explosion, like this:

Attachment:
Font.png
Font.png [ 205 Bytes | Viewed 1894 times ]

Another thing: For buildings that are 2 16x16 blocks tall, wouldn't it make sense for you not to be able to walk on the top part of the building and crush with the bottom being fine? You can also get the bottom of the building and have a floating top part. Maybe you could have it to where the top part of the building occludes Godzilla and gets destroyed with the rest of the building? Maybe you could make it t where the building can only be destroyed by punching it because Godzilla isn't tall enough to walk on to it? Or wait, the NES doesn't have BG tile priorities, does it...


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PostPosted: Thu Mar 17, 2016 3:48 pm 
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I have tested the three versions of the demo. The gameplay is pretty good. gojira-01 versiĆ³n has a bug that causes the lobster boss locks into the lower right corner after a while. It seems that the error was corrected in gojira-02 version.

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PostPosted: Fri Apr 15, 2016 12:50 am 
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Gojiraaaaaa

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