Vigilante Ninja (edit)

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darryl.revok
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Re: Vigilante Ninja (edit)

Post by darryl.revok » Wed Dec 30, 2015 8:30 pm

Oh, of course! I guess I just haven't seen that acronym used. The first thing that comes to mind is a record.
My money is on "Lesbian Pornography".
While the concept of lesbian pornography based on a game or a game based on lesbian pornography isn't new, the idea of a lesbian pornograph based on Vigilante Ninja is pretty funny.

Although I was kind of hoping for lemon party.

8bitMicroGuy
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Re: Vigilante Ninja (edit)

Post by 8bitMicroGuy » Thu Dec 31, 2015 2:27 pm

So anyways, may I record the Let's Play on Vigilante Ninja?

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dougeff
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Re: Vigilante Ninja (edit)

Post by dougeff » Thu Dec 31, 2015 4:01 pm

I think I answered that...

1. It's not done
2. Probably should wait a little.
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darryl.revok
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Re: Vigilante Ninja (edit)

Post by darryl.revok » Tue Jan 05, 2016 10:05 pm

I tested this game on an Everdrive and an original Nintendo top loader and it played just fine.

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Re: Vigilante Ninja (edit)

Post by dougeff » Tue Jan 05, 2016 11:36 pm

Thanks.

I've been meaning to get a USB flash cart to test games.
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Re: Vigilante Ninja (edit)

Post by dougeff » Tue Jan 12, 2016 7:43 am

I've redesigned Level 1 of Vigilante Ninja, here's some 'before and after' pictures...
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Lev1a.png
Lev1a.png (5.11 KiB) Viewed 4018 times
Lev1b.png
Lev1b.png (6.25 KiB) Viewed 4018 times
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Re: Vigilante Ninja (edit)

Post by dougeff » Tue Jan 12, 2016 7:46 am

Also changed was just a little bit of code...and I turned the volume of the Sq1 channel down a bit.

Here's the latest links.
Level1...
(EDIT, REMOVED LINK, OLD VERSION)
Level2...
(EDIT, REMOVED LINK, OLD VERSION)
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Lev1c.png
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Last edited by dougeff on Mon Jul 11, 2016 8:39 pm, edited 1 time in total.
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Re: Vigilante Ninja (edit)

Post by dougeff » Tue Jan 12, 2016 7:47 am

By the way, the grass was inspired by a Famicom game "Bird Week".

Oh, and I see a bug already...it still says "Level 2" at the start of the game, because I was working from the level 2 code...I'll have to fix that... :(

(edit, fixed, link updated)
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Ryoga
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Re: Vigilante Ninja (edit)

Post by Ryoga » Tue Mar 22, 2016 2:08 pm

I have tested both demo levels of Vigilante Ninja II. The game looks great. :beer:

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Re: Vigilante Ninja (edit)

Post by dougeff » Tue Mar 22, 2016 3:53 pm

Thanks...

BTW, this project is delayed, due to me working on another project. Probably no updates till Summer.
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Re: Vigilante Ninja (edit)

Post by 8bitMicroGuy » Thu Mar 24, 2016 7:43 am

I would really like to make a let's play. So I have to wait for summer to record it, right? That sucks. I would really like to do an LP on this.

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Re: Vigilante Ninja (edit)

Post by dougeff » Thu Mar 24, 2016 9:03 am

Oh, go ahead.

You can do a follow up when it's finished.
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Re: Vigilante Ninja (edit)

Post by 8bitMicroGuy » Thu Mar 24, 2016 9:10 am

What do you mean by a follow up?

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Re: Vigilante Ninja (edit)

Post by dougeff » Thu Mar 24, 2016 9:14 am

fol·low-up (noun)

a continuation or repetition of something that has already been started or done, in particular.
an activity carried out as part of a study in order to monitor or further develop earlier work.
"follow-up interviews"
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Re: Vigilante Ninja (edit)

Post by dougeff » Tue Mar 29, 2016 9:19 pm

I made some cave graphics for level 3.
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