Vigilante Ninja (edit)

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dougeff
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Re: Vigilante Ninja (edit)

Post by dougeff »

Estlib did great on the music.

More tests on walls...
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Sumez
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Re: Vigilante Ninja (edit)

Post by Sumez »

This looks great I think. Even if the darkened brickwall is a bit weird when there doesn't seem to be anything behind it :D
Semi-depth in a 2D platformer is always awkward.
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pubby
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Re: Vigilante Ninja (edit)

Post by pubby »

It reminds me of a C64 game. I like it!
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tokumaru
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Re: Vigilante Ninja (edit)

Post by tokumaru »

That looks much better.
Erockbrox
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Re: Vigilante Ninja (edit)

Post by Erockbrox »

This looks fantastic and the music is amazing.
8bitMicroGuy
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Re: Vigilante Ninja (edit)

Post by 8bitMicroGuy »

Those walls are so awesome! Put that in!
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dougeff
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Re: Vigilante Ninja (edit)

Post by dougeff »

Ok. This is starting to come together. Parallax scrolling seems to be stable and working.

https://youtu.be/bSyRWTovefQ


Sorry it's the old music. I actually build each level separately, and then later import their data into the final build (with the new music code / data). It would be impossible to insert the music without changing mappers (from NROM) on the single level tests.
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M_Tee
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Re: Vigilante Ninja (edit)

Post by M_Tee »

Walking on platforms that are depicted as seemingly tens of meters into the background is strange. I think hovering platforms would read better.
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tokumaru
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Re: Vigilante Ninja (edit)

Post by tokumaru »

Wait... the brown fences are platforms you can stand on?!?!? Then why are they drawn with their bases partially covered by the grass, as if they were on the ground in the far background? That makes no sense, they really should be drawn as floating platforms, and preferably with depth, since the other things you can stand on (the ground and the brick wall) now have depth. Depth can maybe be omitted if you use the argument that since he's a ninja, he's able to walk on thin objects without any trouble (but then so can the hedgehog!).
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dougeff
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Re: Vigilante Ninja (edit)

Post by dougeff »

Is this better? Replaced fences with abstract magic floating platforms.
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M_Tee
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Re: Vigilante Ninja (edit)

Post by M_Tee »

Having the top of the platforms being darker than the front, when the top of the walls are lighter than the front is a it unusual. Also, the dark brown border on the lower part, outside the outline, looks like shadows in the grass, due to the color. Those two things, along with the fact the wall that extends over the dirt path casts a shadow, but the platforms don't, still prevents the shapes from reading as foreground element. To me, they are ambiguous as to whether they are foreground or background.

A lighter top plane and shadows on the dirt may solve it. Getting rid of the brown haloing on the bottom would help too.
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dougeff
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Re: Vigilante Ninja (edit)

Post by dougeff »

That's not a shadow on the left. It's a tunnel that you can slide through.
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M_Tee
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Re: Vigilante Ninja (edit)

Post by M_Tee »

Yes, and is the tunnel not being indicated by a darkened back wall, and a shadow cast upon the dirt? ...Because that's what it definitely looks like to me.
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dougeff
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Re: Vigilante Ninja (edit)

Post by dougeff »

Shadows...I guess.


This is what I ended up doing. Ok, 1 down. 8 more things on my To Do List.
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8bitMicroGuy
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Re: Vigilante Ninja (edit)

Post by 8bitMicroGuy »

Wow! This is probably gonna be one of the best homebrew NES games I've played! Well, after Super Bat Puncher. But yours will be finished!
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