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PostPosted: Wed Jan 18, 2017 10:28 am 
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Here's clips of every level...with the new music.

https://youtu.be/xaOgFGrzW4E

and again, the title screen and music, if you missed it.

https://youtu.be/3jS5JY8FT2o

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PostPosted: Wed Jan 18, 2017 12:06 pm 
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Can i upload the entirety of the soundtrack on my channel, or do you want to keep it off youtube?

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PostPosted: Wed Jan 18, 2017 12:52 pm 
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Can i upload the entirety of the soundtrack on my channel?


Yes.

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PostPosted: Wed Jan 18, 2017 6:47 pm 
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This game is awesome! Wow, if it was released on Humble Bundle as a DRM-free ROM or a DRM-free ROM merged with a NES>Real-hardware JIT compiler/emulator thing, I'd so buy it!


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PostPosted: Wed Jan 18, 2017 11:16 pm 
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Dougeff you're hitting gold with your game, buddy. Excelent work!

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PostPosted: Thu Jan 19, 2017 2:15 am 
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dougeff wrote:
and again, the title screen and music, if you missed it.

I had missed it! It sounds really good!


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PostPosted: Thu Jan 19, 2017 7:05 am 
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Wow, this is looking like great fun! Congratulations! And the music is really great too. The castle tune reminded me a little of the overworld theme of Realmz, that hits a certain nostalgic string inside me.

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PostPosted: Fri Jan 20, 2017 12:37 am 
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WheelInventor wrote:
Wow, this is looking like great fun! Congratulations! And the music is really great too. The castle tune reminded me a little of the overworld theme of Realmz, that hits a certain nostalgic string inside me.


oddly enough, i had that song in winamp at the time when i composed it. though the theme itself is intended to be a remix of the older version of vn2 level music.

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PostPosted: Sun Apr 23, 2017 8:15 pm 
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Opinions, please. I'm considering changing the graphics for Level 1. I've never been happy with the hills. Here's what the old version looks like...

Attachment:
L1old.png
L1old.png [ 3.29 KiB | Viewed 361 times ]


And, here are the new concepts...

Attachment:
L1new.png
L1new.png [ 4.7 KiB | Viewed 361 times ]


Attachment:
L1new2.png
L1new2.png [ 5.8 KiB | Viewed 361 times ]


The shadow, under the blocks, is a thing you can slide under. The fence things would replace the hills. You can jump on them, enemies will also. The gray blocks would be more rare than this picture shows.

Possibly, would add parallax scrolling on the hills.

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PostPosted: Sun Apr 23, 2017 9:21 pm 
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I like the background hills a lot, especially the broken outline.
The diagonal black pattern on the foreground feels like a pattern for pattern's sake, and detracts more than it help.

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PostPosted: Sun Apr 23, 2017 10:06 pm 
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I'm sorry to say, but I'm not a big fun of the new graphics... While some elements look fine, they're clashing badly against each other. The hills are nice, and so are the trees, but one being outlined and the other being shaded kinda prevents them from looking good together. The orange things (fences?) look fine too, but the total lack of perspective as they are placed farther away on the field is pretty confusing. Speaking of confusing, that rock pattern is my biggest gripe with these graphics... They appear to depict a "Q*bert style" 3D formation that doesn't look particularly good (too few colors?) or makes any sense in the context it's in, it almost looks like a window to another dimension or something.

Another aspect in which different elements disagree is realism. The grass is reasonably realistic, with seemingly random dithering and lack of discernible details, while mostly everything else is stylized. The old graphics were simpler, but were also more harmonious and direct to the point. It was easy to tell what everything was and to predict how the player would interact with the environment.

If you're really set on this graphical overhaul, my advice is that you try to stick to a well defined style. Make up your mind regarding shading (none, cartoon, volumetric, etc.) and realism.


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PostPosted: Mon Apr 24, 2017 5:40 am 
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They appear to depict a "Q*bert style" 3D formation


I wanted to do something more interesting than straight horizontal and vertical line bricks.

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PostPosted: Mon Apr 24, 2017 6:07 am 
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I really like the new backgrounds, it's much less "generic platformer" and more in style with the theme of the game. Only the rocks look weird, the outline doesn't mesh well with the 3D look of the texture.

edit: Wow, I'm getting strong Gimmick! vibes from that soundtrack. Very good job!


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PostPosted: Mon Apr 24, 2017 8:27 am 
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The soundtrack is amazing!


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PostPosted: Mon Apr 24, 2017 11:15 am 
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Really excellent mastery of "sunsoft bass"!


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