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PostPosted: Sat Mar 11, 2017 12:53 am 
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Joined: Fri Feb 27, 2009 2:35 pm
Posts: 163
Location: Fort Wayne, Indiana
Parallax is a pretty good multiple-layer effect, but I think an even better effect is having it so that the background shows through transparent parts of the foreground, instead of having solid areas surrounding any foreground objects that don't quite fill up a whole block. :lol:

That's one of the main reasons I decided not to have slopes outside of these minecart tracks, since I would need different slope tiles for every single thing I want to have the slopes overlaid on top of, and palette issues would complicate that a lot even if I did want to spend the tiles on it.


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PostPosted: Fri Mar 17, 2017 4:12 am 
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Sprites cover a multitude of sins, right up until sprite overflow. Of course, level design to prevent sprite overflow is also a skill some ROMhackers don't seem to realize exists.


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PostPosted: Sat Mar 18, 2017 6:53 pm 
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Joined: Fri Feb 27, 2009 2:35 pm
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Location: Fort Wayne, Indiana
Minecarts mostly work after I found and fixed an out-of-bounds array access. There's still some jitter, as you can tell by the vibrating player. They're rideable, and there's track pieces that cause minecarts to reverse direction, jump into the air, and speed up/slow down. I gave them only one pair of wheels instead of two because it looks less wrong going up and down slopes.

Surprisingly they didn't take up nearly as much space as I thought they would to code the logic for, only about half a kilobyte so far.


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