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Re: Ngin (my NES game engine)

Posted: Wed Dec 02, 2015 2:15 pm
by AMIGrAve
You project looks very interesting !

Could you tell me under what license do you plan to publish it ? I could not find this information on your github repo.
I understood you do not plan to release it for mainstream usage, but I guess it would be good to clarify under what license your project is available on the repository.

Thanks !

Re: Ngin (my NES game engine)

Posted: Wed Dec 02, 2015 3:48 pm
by thefox
There's currently no license, so it's "all rights reserved", simply because I haven't given it much thought yet.

Re: Ngin (my NES game engine)

Posted: Tue Dec 22, 2015 10:03 am
by Anders_A
Looking good as always thefox :).

I've been playing around a bit with a game idea I have lately, and the ability to prototype in lua and have it run in Nintendulator sounds enticing, the link to NDX on github, and in the NDX thread here is broken though :(.

Do you have a repo for NDX somehwere or any alternative download mirrors?

Re: Ngin (my NES game engine)

Posted: Sun Dec 27, 2015 1:18 pm
by thefox
Anders_A wrote:I've been playing around a bit with a game idea I have lately, and the ability to prototype in lua and have it run in Nintendulator sounds enticing, the link to NDX on github, and in the NDX thread here is broken though :(.

Do you have a repo for NDX somehwere or any alternative download mirrors?
My VPS provider accidentally (...) deleted all content on my server not long ago and I haven't bothered restoring anything. I'll put it back up at some point.

Re: Ngin (my NES game engine)

Posted: Mon Dec 28, 2015 7:45 pm
by thefox
Anders_A wrote:Looking good as always thefox :).

I've been playing around a bit with a game idea I have lately, and the ability to prototype in lua and have it run in Nintendulator sounds enticing, the link to NDX on github, and in the NDX thread here is broken though :(.

Do you have a repo for NDX somehwere or any alternative download mirrors?
I actually forgot about the prepackaged dependencies (ngin-deps-v01.zip, link in the GitHub page); NDX is included there.

Fair warning about Lua prototyping: I haven't given much attention to exposing Lua scripting to user code yet.