Eugene.S wrote:
If you run test on Dendy mode, it detects as "Dendy" (right bottom) until you exit "CPU clock speed test".
Dendy detects as "PAL" after exit this test.
Thanks. I reproduced the problem in FCEUX SVN, which has support for the Dendy region. The fix is to open
src/overclock.s and change all instances of
tvSystem to
oc_tvSystem if they aren't already. I'll include this fix in the next version.
I downloaded version 1.03 of the test suite for Super NES and plan to incorporate some of its new features.
- When audio is on, manual lag test beeps when A is pressed and flashes when reticles align
Fixed in forthcoming 0.09. - New "Audio sync test" designed to be readable on a scope: Black screen with an 8 pixel tall white floor. A 2x2 pixel square travels up from the floor for 60 frames then down, and at 40, 60, 80, and 100 frames, 24x24 pixel squares close in from the sides; the bottom of these is about 20px above the peak of the square's travel. At 120, the screen turns white and a 1000 Hz tone plays for 2 frames. A pauses the sprite or starts the test from the beginning.
Fixed in forthcoming 0.09. - Vertical counterpart to "Hill zone scroll test", using kiki.bmp that's sort of reminiscent of Sgt. Helmet Training Day by The Mojon Twins
First off, where does this image come from?
The vertical scroll test would require size-optimizing a bunch of things to free ROM space if I want to keep it under 48K for BNROM/UNROM dual compatibility. Currently the ROM is using 47475 of 49152 bytes.