A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.
Moderator: Moderators
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sdm
- Posts: 306
- Joined: Tue Apr 11, 2006 4:08 am
- Location: Poland
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by sdm » Fri Nov 06, 2015 12:29 pm
Although 6502 programming I'm doing it poorly, but slowly something I succeed. For now simple demo, but plans to make the game an old-style 8bit computers.

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Attachments
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- demo6.nes
- (24.02 KiB) Downloaded 498 times
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- demo5.nes
- (24.02 KiB) Downloaded 444 times
Last edited by
sdm on Wed Nov 25, 2015 7:05 pm, edited 5 times in total.
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proveaux
- Posts: 87
- Joined: Wed Feb 15, 2012 10:19 pm
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by proveaux » Fri Nov 06, 2015 4:47 pm
Looking good! I made it to the top.

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sdm
- Posts: 306
- Joined: Tue Apr 11, 2006 4:08 am
- Location: Poland
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by sdm » Thu Nov 12, 2015 4:01 am
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Attachments
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- micro_knight.nes
- (40.02 KiB) Downloaded 497 times
Last edited by
sdm on Sat Nov 21, 2015 3:40 pm, edited 8 times in total.
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thefox
- Posts: 3141
- Joined: Mon Jan 03, 2005 10:36 am
- Location: Tampere, Finland
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Contact:
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by thefox » Thu Nov 12, 2015 6:41 am
Played it for a little bit, not bad.
Some complaints:
- The very first time playing it it was kind of hard to tell where the player was at first (there are various ways that this could be hilighted when the level starts)
- Ladders are too hard to climb since the player has to be positioned pixel-perfect
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rainwarrior
- Posts: 7979
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
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Contact:
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by rainwarrior » Thu Nov 12, 2015 8:38 pm
1. Wait until vblank to make changes to $2001. If you turn rendering on (or off) in the middle of a frame, you get half a frame of garbage onscreen.

- bad_frame.png (2.04 KiB) Viewed 13120 times
2. I can manage to climb the first level, but I always run out of time before the second. How did you get to a floor 4??? I find it really hard just getting past that bird that moves in a square at the bottom left.
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mikejmoffitt
- Posts: 1352
- Joined: Sun May 27, 2012 8:43 pm
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by mikejmoffitt » Sat Nov 14, 2015 6:25 pm
I really like your small backdrop art in the later screenshots. It reminds me of the dark forest-like level in Nemesis II (MSX).
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sdm
- Posts: 306
- Joined: Tue Apr 11, 2006 4:08 am
- Location: Poland
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by sdm » Wed Nov 25, 2015 7:05 pm
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Attachments
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- micro_knight_2.nes
- (128.02 KiB) Downloaded 504 times
Last edited by
sdm on Fri Nov 27, 2015 11:47 am, edited 1 time in total.
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dougeff
- Posts: 2795
- Joined: Fri May 08, 2015 7:17 pm
- Location: DIGDUG
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Contact:
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by dougeff » Wed Nov 25, 2015 7:59 pm
Just curious...
Did Poland get PAL NES's or Dendy's, or perhaps none of the above...?
nesdoug.com -- blog/tutorial on programming for the NES
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proveaux
- Posts: 87
- Joined: Wed Feb 15, 2012 10:19 pm
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by proveaux » Wed Nov 25, 2015 9:06 pm
Made it to the end. Don't think I could have made it with out save states though. Fun! Looking forward to what you come up with next.
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Vectrex2809
- Posts: 97
- Joined: Mon Jul 14, 2014 6:05 am
- Location: Lausanne, Switzerland
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by Vectrex2809 » Thu Nov 26, 2015 4:58 am
dougeff wrote:Just curious...
Did Poland get PAL NES's or Dendy's, or perhaps none of the above...?
I believe they had clones called "Pegasus", with lots of Codemasters games on them for some reason.
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Prime
- Posts: 32
- Joined: Sun Sep 21, 2014 10:18 pm
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by Prime » Fri Nov 27, 2015 9:04 am
These games are difficult but i'm enjoying them
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sdm
- Posts: 306
- Joined: Tue Apr 11, 2006 4:08 am
- Location: Poland
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by sdm » Tue Dec 15, 2015 9:00 am
I am trying to do something to be able to jump and shoot.
The difficult thing for me, but we'll see what comes out of this

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Attachments
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- demonw3.nes
- (40.02 KiB) Downloaded 410 times
Last edited by
sdm on Wed Dec 16, 2015 3:28 pm, edited 11 times in total.
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RG59
- Posts: 7
- Joined: Wed Oct 21, 2015 4:30 pm
- Location: CA
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by RG59 » Wed Dec 16, 2015 12:13 am
Nice games but what's up with those ladders?
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sdm
- Posts: 306
- Joined: Tue Apr 11, 2006 4:08 am
- Location: Poland
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by sdm » Wed Nov 01, 2017 2:12 pm
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Attachments
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- mkrotfs_parver.nes
- more time added - http://contrabanda.eu/ party version
- (128.02 KiB) Downloaded 410 times
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mk_rotfs.nsf
- (8.79 KiB) Downloaded 407 times
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- mk_rotfs 1.0.0.nes
- (128.02 KiB) Downloaded 424 times
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