It is currently Wed Apr 26, 2017 6:54 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 102 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next
Author Message
 Post subject: Demptronic NFL Football
PostPosted: Sat Nov 14, 2015 11:09 pm 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
I am building an NFL game from scratch. It is obviously influenced by Tecmo Super Bowl. I will try to use the full power of the MMC5 to maximize the quality of the game by using 1024 PRG ROM and 1024 CHR ROM. Many of my graphics choices are expensive but I assure you they are worth it. My initial estimate for time until completion is 2-3 years. Here are two fields I have built. My immediate goals are to:
1) Build a few more NFL fields and get the game to scroll horizontally. Eventually, all 32 teams will have fields as well as playoff and Super Bowl graphics.
2) Design kickoffs and field goals to have the feel I want.
3) Design a player to run around on an open field.
The goal of the game is to be hands down the best NFL game for the NES. I want to fix the things in Tecmo Super Bowl that need fixing as well as modernize the game to align to current rules (2-pt conversions, 15-yard line extra pts etc)
I will keep everybody updated when I reach milestones.


Attachments:
Tampa Bay Buccaneers.png
Tampa Bay Buccaneers.png [ 25.92 KiB | Viewed 3505 times ]
Green Bay Packers.png
Green Bay Packers.png [ 23.42 KiB | Viewed 3519 times ]
Seahawks.png
Seahawks.png [ 26.55 KiB | Viewed 4081 times ]


Last edited by raydempsey on Tue Dec 08, 2015 11:58 pm, edited 2 times in total.
Top
 Profile  
 
PostPosted: Sat Nov 14, 2015 11:30 pm 
Offline

Joined: Sun May 03, 2015 8:19 pm
Posts: 84
Many of the things in TSB that are outdated or broken can or have been fixed but good luck to you.

Building a football game from scratch with just one person will be a major project.


Top
 Profile  
 
PostPosted: Sun Nov 15, 2015 7:22 pm 
Offline
User avatar

Joined: Sat Jan 03, 2015 5:58 pm
Posts: 314
Location: ...
Woahhhhhhh, this looks awesome. Good luck. Go falcons

_________________
Buy stuff from my brother's retro gaming store!


Top
 Profile  
 
PostPosted: Thu Nov 19, 2015 9:23 pm 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
Creating more fields while developing the basic scrolling field. Many more to come.


Attachments:
Patriots.png
Patriots.png [ 23.74 KiB | Viewed 3761 times ]
Seahawks.png
Seahawks.png [ 23.83 KiB | Viewed 3763 times ]
Jaguars.png
Jaguars.png [ 27.27 KiB | Viewed 3929 times ]


Last edited by raydempsey on Sun Nov 29, 2015 2:26 pm, edited 5 times in total.
Top
 Profile  
 
PostPosted: Thu Nov 19, 2015 11:45 pm 
Online
Formerly 65024U

Joined: Sat Mar 27, 2010 12:57 pm
Posts: 2255
This is not a game that making it MMC5 makes any sense. It just means you never want it on real hardware, honestly. But good luck anyway.


Top
 Profile  
 
PostPosted: Fri Nov 20, 2015 1:09 am 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
3gengames wrote:
This is not a game that making it MMC5 makes any sense. It just means you never want it on real hardware, honestly. But good luck anyway.


I think someone someday will figure out how to manufacture something for MMC5 homebrews. It's not like I can legally profit from this. I just want to make the best NFL game on the NES. MMC5 is the best way to have so many field graphics available at once.


Top
 Profile  
 
PostPosted: Fri Nov 20, 2015 1:29 am 
Offline

Joined: Sun Apr 13, 2008 11:12 am
Posts: 5571
Location: Seattle
The problem with MMC5 is that it is simply so big and complex that it will most likely never be economically worthwhile to reproduce in its entirety. (Heck, Nintendo didn't really find the MMC5 worthwhile to produce originally)

If you stick to a subset of MMC5, such as, say, just large (≥ 512KiB) CHR-ROM banking ... getting that put into new hardware is plausible.

If you ever want to see this on more than a small handful of hand-made donor-using reproductions, I promise that any mapper simpler than MMC5 that's using large (≥ 32KiB) CHR-RAM is more suitable. You can even get new COOLBOY carts (MMC3-shaped) with 128 KiB CHR-RAM and ludicrous amounts of PRG-ROM for a quite reasonable price.


Top
 Profile  
 
PostPosted: Fri Nov 20, 2015 5:37 am 
Online
User avatar

Joined: Sat Feb 12, 2005 9:43 pm
Posts: 9531
Location: Rio de Janeiro - Brazil
Looking at the actual graphics now, those end zones look highly compressible to me. Right of the bat you can cut the amount of memory they use in half if you do the mirroring in software, while copying from PRG-ROM to CHR-RAM. On top of that, even a simple compression scheme like RLE would probably save you at least another 20%. This leads me to believe that this game could be done with a simple 512KB PRG-ROM + 8KB CHR-RAM mapper, without any funky stuff like larger CHR-RAMs (which are not well supported in emulators) or the overkill that's the MMC5 (which can't really be made in hardware).


Top
 Profile  
 
PostPosted: Fri Nov 27, 2015 5:38 pm 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
Here are a few more I made. Each team gets two colors + white.


Attachments:
Titans.png
Titans.png [ 24.21 KiB | Viewed 3758 times ]
Cardinals.png
Cardinals.png [ 23.9 KiB | Viewed 3821 times ]
Browns.png
Browns.png [ 24.19 KiB | Viewed 3821 times ]


Last edited by raydempsey on Sun Nov 29, 2015 2:34 pm, edited 3 times in total.
Top
 Profile  
 
PostPosted: Sun Nov 29, 2015 2:17 pm 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
.


Attachments:
Panthers.png
Panthers.png [ 24.65 KiB | Viewed 3763 times ]
Raiders.png
Raiders.png [ 23.32 KiB | Viewed 3763 times ]
Colts.png
Colts.png [ 23.67 KiB | Viewed 3768 times ]


Last edited by raydempsey on Sun Nov 29, 2015 7:58 pm, edited 1 time in total.
Top
 Profile  
 
PostPosted: Sun Nov 29, 2015 7:57 pm 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
.


Attachments:
New York Giants.png
New York Giants.png [ 24 KiB | Viewed 3730 times ]
Chicago Bears.png
Chicago Bears.png [ 24.58 KiB | Viewed 3730 times ]
Detroit Lions.png
Detroit Lions.png [ 25 KiB | Viewed 3730 times ]
Top
 Profile  
 
PostPosted: Mon Nov 30, 2015 2:48 am 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
.


Attachments:
Houston Texans.png
Houston Texans.png [ 24.8 KiB | Viewed 3695 times ]
St Louis Rams.png
St Louis Rams.png [ 23.49 KiB | Viewed 3695 times ]
Miami Dolphins.png
Miami Dolphins.png [ 23.86 KiB | Viewed 3695 times ]
Top
 Profile  
 
PostPosted: Sat Dec 05, 2015 4:41 am 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
.


Attachments:
Cinncinnati Bengals.png
Cinncinnati Bengals.png [ 26.51 KiB | Viewed 3634 times ]
Denver Broncos.png
Denver Broncos.png [ 25.46 KiB | Viewed 3634 times ]
New Orleans Saints.png
New Orleans Saints.png [ 24.78 KiB | Viewed 3634 times ]
Top
 Profile  
 
PostPosted: Sat Dec 05, 2015 6:39 pm 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
.


Attachments:
San Diego Chargers.png
San Diego Chargers.png [ 25.63 KiB | Viewed 3582 times ]
Kansas City Chiefs.png
Kansas City Chiefs.png [ 25.5 KiB | Viewed 3606 times ]
Buffalo Bills.png
Buffalo Bills.png [ 24.58 KiB | Viewed 3606 times ]
Top
 Profile  
 
PostPosted: Sat Dec 05, 2015 11:21 pm 
Offline
User avatar

Joined: Sat May 31, 2014 4:12 pm
Posts: 134
.


Attachments:
Pittsburgh Steelers.png
Pittsburgh Steelers.png [ 25.23 KiB | Viewed 3520 times ]
New York Jets.png
New York Jets.png [ 24.77 KiB | Viewed 3581 times ]
Baltimore Ravens.png
Baltimore Ravens.png [ 26.21 KiB | Viewed 3581 times ]
Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 102 posts ]  Go to page 1, 2, 3, 4, 5 ... 7  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group