Tamagotchi port
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Tamagotchi port
Can the Tamagotchi ROM be ported to the NES?
- rainwarrior
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Re: Tamagotchi port
Sure, why not?
Re: Tamagotchi port
Well, there's the whole user-interface conversion challenge.
Re: Tamagotchi port
I'm curious which Tamagotchi you're talking about. Because the Tamagotchi keychains have even fewer buttons, which would make the user interface easier to navigate. And if you just mean stuff like, "The user interface isn't actually bitmap graphics", well yeah, but certain things being different on different platforms comes up all the time in ports and it's just dealt with. In this case, just make graphics for it.
- rainwarrior
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Re: Tamagotchi port
Dealing with that kind of problem is exactly what "porting" is, though.zeroone wrote:Well, there's the whole user-interface conversion challenge.
I think it's obvious at face value that you could port it. Maybe you want to know something more specific?
Re: Tamagotchi port
And the lack of a real-time clock to determine how much time to simulate while the NES is powered off.
Re: Tamagotchi port
There was a Tamagotchi on Game Boy that had no real time clock.
But that's also something that could be built into a mapper if it felt super necessary for this port.
But that's also something that could be built into a mapper if it felt super necessary for this port.
- rainwarrior
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Re: Tamagotchi port
Little Computer People just had you enter the date and time when you started up the program.