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 Post subject: Lake Fever
PostPosted: Wed Dec 16, 2015 3:33 pm 
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Joined: Tue Apr 11, 2006 4:08 am
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:mrgreen:

I started doing for fun, but perhaps even come out of it nice game :)

Image
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Image


Last edited by sdm on Sat Dec 26, 2015 3:50 am, edited 14 times in total.

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PostPosted: Thu Dec 17, 2015 6:38 am 
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I'll give this a play later today thanks for sharing.


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PostPosted: Thu Dec 17, 2015 11:44 pm 
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For more accuracy to a 2600, I suggest modifying the sprites to have only one color per scanline. 2600 sprites were single-color, but games often changed that color during the sprite's display.

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PostPosted: Fri Dec 18, 2015 5:51 am 
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LocalH wrote:
I suggest modifying the sprites to have only one color per scanline.

And backgrounds should only have 2 colors per scanline. Some lines in the screenshot have 3 (light blue, dark blue and black, for example), which would be kinda hard (although not impossible) to pull off on the 2600.


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PostPosted: Fri Dec 18, 2015 6:12 am 
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I know the hardware limitations of the Atari 2600. In this game it comes with a somewhat similar style, but not completely identical ;) Anyway, at the present moment is all (graphics) can still change.

The scoring system similar to the old, first Pitfall game. The difference is that the score in the game decreases continuously, the sooner we finish the game, the more points you get.


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File comment: short, six-level version
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