Lake Fever

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

Moderator: Moderators

Post Reply
sdm
Posts: 412
Joined: Tue Apr 11, 2006 4:08 am
Location: Poland

Lake Fever

Post by sdm »

:mrgreen:

I started doing for fun, but perhaps even come out of it nice game :)

Image
.
Image
Last edited by sdm on Sat Dec 26, 2015 3:50 am, edited 14 times in total.
User avatar
Prime
Posts: 32
Joined: Sun Sep 21, 2014 10:18 pm

Re: ATARI 2600 style game

Post by Prime »

I'll give this a play later today thanks for sharing.
LocalH
Posts: 186
Joined: Thu Mar 02, 2006 12:30 pm

Re: Lake Fever - ATARI 2600 style game

Post by LocalH »

For more accuracy to a 2600, I suggest modifying the sprites to have only one color per scanline. 2600 sprites were single-color, but games often changed that color during the sprite's display.
User avatar
tokumaru
Posts: 12427
Joined: Sat Feb 12, 2005 9:43 pm
Location: Rio de Janeiro - Brazil

Re: Lake Fever - ATARI 2600 style game

Post by tokumaru »

LocalH wrote:I suggest modifying the sprites to have only one color per scanline.
And backgrounds should only have 2 colors per scanline. Some lines in the screenshot have 3 (light blue, dark blue and black, for example), which would be kinda hard (although not impossible) to pull off on the 2600.
sdm
Posts: 412
Joined: Tue Apr 11, 2006 4:08 am
Location: Poland

Re: Lake Fever - ATARI 2600 style game

Post by sdm »

I know the hardware limitations of the Atari 2600. In this game it comes with a somewhat similar style, but not completely identical ;) Anyway, at the present moment is all (graphics) can still change.

The scoring system similar to the old, first Pitfall game. The difference is that the score in the game decreases continuously, the sooner we finish the game, the more points you get.
Attachments
lake_fever.nes
short, six-level version
(40.02 KiB) Downloaded 289 times
Post Reply