It is currently Sun Aug 25, 2019 7:25 pm

All times are UTC - 7 hours





Post new topic Reply to topic  [ 14 posts ] 
Author Message
PostPosted: Thu Aug 11, 2016 2:42 am 
Offline
User avatar

Joined: Mon Jun 20, 2016 7:56 am
Posts: 26
Hey Guys:

Thanks to a bunch of people here that were nice enough to answer my (many) questions, I just finished my first NES game. (I am normally an Atari 7800 developer, but I wanted to move one of my ports from the 7800 to the NES).

When I was doing the 7800 version, I was lucky enough to have had help from Alan McNeil himself.

Here is the demo video: https://youtu.be/cb2QKKVio3Q
Hope you like it!

Bob


Top
 Profile  
 
PostPosted: Thu Aug 11, 2016 4:44 am 
Offline
User avatar

Joined: Fri May 08, 2015 7:17 pm
Posts: 2550
Location: DIGDUG
I get an error, video marked 'private'. Can't see it.

_________________
nesdoug.com -- blog/tutorial on programming for the NES


Top
 Profile  
 
PostPosted: Thu Aug 11, 2016 4:49 am 
Offline
User avatar

Joined: Mon Jun 20, 2016 7:56 am
Posts: 26
Oops - my apologies... forgot to publish it.
It's OK now.

Thanks!


Top
 Profile  
 
PostPosted: Thu Aug 11, 2016 6:15 am 
Offline

Joined: Fri Jul 22, 2016 9:58 am
Posts: 11
This looks really neat! Any chance we will see a ROM to play it?


Top
 Profile  
 
PostPosted: Thu Aug 11, 2016 6:40 am 
Offline
Formerly ~J-@D!~
User avatar

Joined: Sun Mar 12, 2006 12:36 am
Posts: 488
Location: Rive nord de Montréal
It does have that Atari feeling. That's neat!

_________________
((λ (x) (x x)) (λ (x) (x x)))


Top
 Profile  
 
PostPosted: Thu Aug 11, 2016 10:20 am 
Offline
User avatar

Joined: Mon Jun 20, 2016 7:56 am
Posts: 26
Thanks guys!

No ROM yet... I'm trying a few things; one of which is releasing this as a fully licensed port. I just hope I hear back.

Thanks,
Bob


Top
 Profile  
 
PostPosted: Mon Aug 15, 2016 11:10 pm 
Offline
User avatar

Joined: Sat Jul 12, 2014 3:04 pm
Posts: 965
Quote:
only five sentences
Do you store them as sentences? I thought the original assembled them from phrases and words; could that get you the rest of what was said, since you seem to have most of the words in place? I'm curious how tight on [N]ROM you are. You could always go and be the first[?] to make a NROM-368 game, to get some extra space, if you wanted to more-completely fill out robot speech in another version before or after you go to production.


Top
 Profile  
 
PostPosted: Sat Feb 09, 2019 2:56 pm 
Offline

Joined: Sat Feb 09, 2019 1:35 pm
Posts: 1
Could you release the rom? Please, sorry for my english :P


Top
 Profile  
 
PostPosted: Sat Feb 09, 2019 6:26 pm 
Offline
User avatar

Joined: Mon Jun 20, 2016 7:56 am
Posts: 26
Unfortunately, I can't. I was not given permission to release it. :(


Top
 Profile  
 
PostPosted: Tue Feb 12, 2019 12:16 pm 
Offline

Joined: Tue Aug 28, 2018 8:54 am
Posts: 144
Location: Edmonton, Canada
PacManPlus wrote:
Unfortunately, I can't. I was not given permission to release it. :(

Can you at least make video available? :)


Top
 Profile  
 
PostPosted: Thu Apr 25, 2019 7:49 am 
Offline
User avatar

Joined: Mon Jun 20, 2016 7:56 am
Posts: 26
I will make a video, as I need to show it to someone 'with influence' soon anyway.

BTW, my port has two player simultaneous (as well as alternating) gameplay.


Top
 Profile  
 
PostPosted: Thu Apr 25, 2019 7:50 am 
Offline
User avatar

Joined: Mon Jun 20, 2016 7:56 am
Posts: 26
Myask wrote:
Quote:
only five sentences
Do you store them as sentences? I thought the original assembled them from phrases and words; could that get you the rest of what was said, since you seem to have most of the words in place? I'm curious how tight on [N]ROM you are. You could always go and be the first[?] to make a NROM-368 game, to get some extra space, if you wanted to more-completely fill out robot speech in another version before or after you go to production.


I was going to store them as separate words, but if memory serves me well, I couldn't find a way to tell once a sample has finished playing. So that stops me from doing it that way, as I wouldn't know when to start the next word.

EDIT - Unfortunately, I just thought of something; a table of frames. Keep a table of how many frames it takes to 'say' each word. Count down the number of frames, and when it gets to zero, start the next word. Damn. I have too much on my plate to revisit that now. Why couldn't I have thought about that then? :mad:


Top
 Profile  
 
PostPosted: Sat Apr 27, 2019 4:59 pm 
Offline
User avatar

Joined: Mon Jun 20, 2016 7:56 am
Posts: 26
Ok, here's the video:

https://youtu.be/tDVA7ebPelY

I have a feeling you might be seeing this soon... in miniaturized form. ;)


Top
 Profile  
 
PostPosted: Fri Aug 09, 2019 10:53 am 
Offline
User avatar

Joined: Mon Jun 20, 2016 7:56 am
Posts: 26
Hi guys:

Ok, this was why I couldn't post the ROM for the NES version. It's actually licensed.
This version I converted from my Atari 7800 port, which I did about 6 years ago with guidance from Alan McNeil (the person who developed the arcade game).
The only main difference between the two is on the NES version when playing two-player simultaneous, the first player to exit the room ends the room for both players. (In the 7800 version, *both* players have to exit the room to move on).

https://www.facebook.com/ColecoToys/photos/a.1623318027945162/2394880784122212/?type=3


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: Google [Bot] and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group