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 Post subject: Ludum Dare
PostPosted: Sat Dec 03, 2016 8:50 pm 
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Joined: Sat Oct 15, 2016 8:52 am
Posts: 46
Ludum Dare is coming up next weekend. Who's game? There have been some good looking NES entries in the past. http://ludumdare.com/compo/2015/05/03/banana-nana-nes-game-postmortem/

My girlfriend and I are intending on entering with a NES Rom.

Anyone else keen?


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 Post subject: Re: Ludum Dare
PostPosted: Sun Dec 04, 2016 8:00 am 
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Joined: Sun Mar 09, 2014 12:18 am
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I'll be participating but not with an NES game. I use Ludum Dare as an excuse to take a break from my main project.


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 Post subject: Re: Ludum Dare
PostPosted: Mon Dec 05, 2016 1:23 am 
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Awesome - well, good luck. I'll definitely check out whatever you submit.


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 Post subject: Re: Ludum Dare
PostPosted: Tue Dec 06, 2016 12:59 am 
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Joined: Sun Nov 23, 2014 12:16 pm
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can you do a rom hack instead of a homebrew?


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 Post subject: Re: Ludum Dare
PostPosted: Tue Dec 06, 2016 6:52 am 
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Joined: Sun Sep 19, 2004 11:12 pm
Posts: 17781
Location: NE Indiana, USA (NTSC)
From the rules of Ludum Dare: "We strongly recommend you only use assets that you have the legal right to use (Public Domain, things you licensed/created, etc). If you don’t have the right to use something, it is your responsibility." This rules out what comes to mind when most people think of "ROM hacks".


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 Post subject: Re: Ludum Dare
PostPosted: Tue Dec 06, 2016 6:07 pm 
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Yes, it's mostly just an endless sea of homebrew. Check it out if you haven't before - it's awesome.

Some of the past competition winners are a good place to start:

http://ludumdare.com/compo/ludum-dare-35/


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 Post subject: Re: Ludum Dare
PostPosted: Sat Dec 10, 2016 2:16 am 
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So the theme for Ludum Dare has been announced and it is.....


One Room.

So I guess I won't be desperately trying to implement a scrolling engine over the weekend then, which is good!

Right now I'm thinking something (relatively) simple - maybe a micro-platformer, or something similar. The very first thing that came to mind was an interactive musical based around Tom Wiseau's infamous The Room https://en.wikipedia.org/wiki/The_Room_(film), but I'm thinking that's a bit ambitious.

Let's see where we get!


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 Post subject: Re: Ludum Dare
PostPosted: Sat Dec 10, 2016 3:55 am 
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Posts: 46
I've now got a very simple ASM and C nes structure file, that is writing tiles and sprites to the screen. YEAH!

We've been discussing ideas and we considered game ideas:

    - Something like Picnic, the first game I ever made, in which zombies try and steal your cutlery
    - A stealth game in which you have to hide - something like the boardgame I made a few years ago, Chainsaw Maniac Cordially Invites you to Dinner http://www.crunchpress.co.uk - the logic involved in that seems a bit tricky for a weekend, however.
    - A ramping up series of boss fights - again, this seems like it could be a bit much for a weekend
    - The microplatformer - I'm thinking something like "You are insignificant".

Here is the shell of the game loading the sprite from the compo entry I'm working on with our super basic metasprite system:


Attachments:
You_are_insignificant.gif
You_are_insignificant.gif [ 1.91 KiB | Viewed 1027 times ]
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 Post subject: Re: Ludum Dare
PostPosted: Sat Dec 10, 2016 4:43 am 
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I've got gamestates and nametable loading working.

Other then that, I think the current title screen illustrates best where I am up to.

Attachment:
idonotyetknow.gif
idonotyetknow.gif [ 2.63 KiB | Viewed 1020 times ]


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 Post subject: Re: Ludum Dare
PostPosted: Sat Dec 10, 2016 5:28 am 
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Hehe, I've had a busy day today so I haven't had the chance to start yet. Though this theme doesn't really conjure many ideas for me.

Anyway, I'm looking forward to see what you produce using this theme. Good luck!


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 Post subject: Re: Ludum Dare
PostPosted: Sat Dec 10, 2016 6:41 am 
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I took a break for a couple of hours myself. I think I have a plan now, and a name.

I've had some bigger ideas, but I'm sticking with something pretty simple. The theme reminds me very strongly of an excellent book, House of Leaves. I would recommend it to anyone, it is an excellent piece of literature, in which (without giving to much away) the rooms of a house warp and twist.

It also reminds me of the movie Videodrome, as most of the movie involves the characters trying to puzzle out what exactly is happening in a room in Pittsburgh (it's one of my favourite movies, we screened it for our film club)

The game will be like none of these, however. Ladies and Gentleman, I present to you the first enemy sprite, he's come a long way and he's very happy to be here, he is, THE DUCK.

Attachment:
quack.gif
quack.gif [ 18.76 KiB | Viewed 1001 times ]


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 Post subject: Re: Ludum Dare
PostPosted: Sat Dec 10, 2016 7:35 am 
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Location: DIGDUG
I can't tell if that post is an elaborate joke...like

"hey, were going to film the best movie, ever. Think Gattaca meets ET, but with more explosions! Now, we only have a budget of $300...so the entire film will take place in one room, with a handheld Steadicam, in one take. And no dialogue. It'll be great!"

Anyway. Good luck. Have fun.

_________________
nesdoug.com -- blog/tutorial on programming for the NES


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 Post subject: Re: Ludum Dare
PostPosted: Sat Dec 10, 2016 3:22 pm 
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Deadly serious.

We now have collision detection and lots of other fancy bits.

Here's the current (and currently only) level. The pipes are a temporary fixture.

Attachment:
winteriscoming.gif
winteriscoming.gif [ 6.83 KiB | Viewed 949 times ]


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 Post subject: Re: Ludum Dare
PostPosted: Sat Dec 10, 2016 7:06 pm 
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Rudimentary duck AI.

I call him Quacking Jack.

Attachment:
Quacking_Jack.gif
Quacking_Jack.gif [ 127.05 KiB | Viewed 931 times ]


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 Post subject: Re: Ludum Dare
PostPosted: Sat Dec 10, 2016 7:16 pm 
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Location: Seattle
Is the duck throwing a ... lute? How delightfully surreal!


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