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 Author: Diskover [ Fri Jan 13, 2017 5:51 am ] Post subject: Re: The Banketh - The Video Game **UPDATE 09/01/2017** ¡DEMO Many people will see such platforms as a terrible injustice. Welcome to the 8bits era.WheelInventor wrote:Same goes for me. How do you currently define the player characters' area for hit detection? Knowing that may help me and others provide leads on what you may try.What do you mean? I do not understand the question.The player has four collision points (top_left, top_right, bottom_left, bottom_right) as well as enemies.Punch wrote:When I saw the title a Banquet/Feast (pt: Banquete) immediately came to mind. When I opened the thread and saw the title screen I thought of something in the lines of "The bench cometh!" (bench is exactly the same in spanish and portuguese).An unique title, definitely . Suits well your game since it also feels unique. Can't wait to try the demo.Thanks!

 Author: FrankenGraphics [ Fri Jan 13, 2017 2:19 pm ] Post subject: Re: The Banketh - The Video Game **UPDATE 09/01/2017** ¡DEMO Pardon me. Let me elaborate the question:1)the player character is made up of four sprites, unless you're using 8x16 mode. which of the sprites' x/y positions do you use for a base when calculating your collision points?2)What offsets are you using to calculate these points?

 Author: tomaitheous [ Sun Jan 15, 2017 6:50 am ] Post subject: Re: The Banketh - The Video Game **UPDATE 09/01/2017** ¡DEMO WheelInventor wrote:Pardon me. Let me elaborate the question:1)the player character is made up of four sprites, unless you're using 8x16 mode. which of the sprites' x/y positions do you use for a base when calculating your collision points?Why would the meta sprite data directly dictate collision data? Make an object system, and have collision data as well as meta sprite data as just attributes of that object. The object itself has X/Y coords. All other X/Y positions inside the object are relative to the main object coords.

 Author: FrankenGraphics [ Sun Jan 15, 2017 7:29 am ] Post subject: Re: The Banketh - The Video Game **UPDATE 09/01/2017** ¡DEMO Quote:Make an object system, and have collision data as well as meta sprite data as just attributes of that object. The object itself has X/Y coords. All other X/Y positions inside the object are relative to the main object coords.Yes, that is much better. However, collision box properties+position and sprite position still relate to one another in practice, albeit indirectly via the object position. A mismatch between these two is what's causing the hit detection to be percieved as off/misguiding in relation to what you see on screen.

 Author: Diskover [ Mon Feb 06, 2017 1:33 pm ] Post subject: Re: The Banketh - The Video Game **UPDATE 09/01/2017** ¡DEMO Within a few days I launched the crowdfunding campaign through Verkami. I leave you an advance:https://www.youtube.com/watch?v=BwKwSSHDvXg

 Author: Diskover [ Wed Feb 08, 2017 3:30 am ] Post subject: Re: The Banketh - The Video Game. CROWDFUNDING time! **UPDATE 08/02/2017** CROWDFUNDING time!You can already collaborate in the crowdfunding of the videogame from Verkami: http://www.verkami.com/locale/en/projec ... video-gameWe have 40 days to get a minimum of 3. 500 euros to make this project a reality.The video game itself, consists of the cartridge, box, instructions, and protective case. It has been priced 39 € (shipping costs to Spain included).It also offers the acquisition of cup with the logo of RetroNES Software and blue shirt with the cover of the game.But maybe what interests you most is the complete video game pack plus beer La Grúa, who will make a special run of his Australian Pale Ale with the video game cover The Banketh in its labeling. It's cool.

 Author: Diskover [ Fri Feb 17, 2017 9:52 am ] Post subject: Re: The Banketh - The Video Game. CROWDFUNDING time! This is a page of the instructions of the video game. They belong to the beta of last Christmas, which was given to the protagonists of the video game.The tone of humor is important to add value to the charisma of enemies. The grades will be improved, and for the english version, it will obviously be translated.The translation of this page would be like this:Green mucusThis mutant being is born directlyOf the sewers of SantanderCity. It is part of the waste thatCould not be eradicated in theSanitation works on the bayOf 1996.White mucusIts origin is similar to that of MocoGreen, with the difference thatSet of their organic remainsThey leave directly from the Facultyof Medicine.The eyeA failed experiment insideOf the Faculty of Chemistry didThat this being was born. AppearsBoth in ponds and inPrecipices.Nuclear sunA piece of walking sunDevotes to bouncing between matterThat surrounds him.Surveillance CamerasBought in china. More thanWatch, shootNor are they. In addition, theyI live all over Asia via televisionby cable. An entertainment, listen.Security guardYour mission is to secure the area.This demoniac, so muchEye with what you do.

 Author: Diskover [ Thu Feb 23, 2017 4:27 am ] Post subject: Re: The Banketh - The Video Game. CROWDFUNDING time! This video is a mere curiosity about a first alpha as a test that arose during the development of The Banketh.It contained the first enemies, collisions and objects, as well as the selection menu. In addition, the doors between screens were functional, and it was even thought to develop parts both outside and inside within the same level.On the upper left side you will see a series of indicators in pink. The first one told us which room we were in, the second one told us how many enemies there were in the room, and the third one told us what state was the animation of the sprite of Rulo.As curiosity you will see the box object, that could be pushed and even interacted with the enemies.You can also see that at first it was thought of the way the enemies did damage, pushing Rulo to one side. Discarded by problems with the collision of walls.The music that sounds belongs to @dougeff game that he used in one of his many development tutorials for the NES.https://www.youtube.com/watch?v=QUmYlvHNYCk

 Author: Diskover [ Tue Mar 07, 2017 8:22 am ] Post subject: Re: The Banketh - The Video Game. CROWDFUNDING time! How it was made The Banketh - The Video Gamehttps://www.youtube.com/watch?v=gfiNwqP85qw

 Author: Diskover [ Mon Mar 13, 2017 12:58 am ] Post subject: Re: The Banketh - The Video Game. CROWDFUNDING time! There's just one week left. Encourage!https://www.verkami.com/locale/en/proje ... video-game

 Author: Diskover [ Mon Mar 20, 2017 3:52 am ] Post subject: Re: The Banketh - The Video Game. CROWDFUNDING FAIL! Good Morning:Finally the crowdfunding project for the production of video game The Banketh - The Video Game for the NES console has failed to reach the target of 3.500€From RetroNES Software we want to thank you for the support offered, and we hope to be able to continue offering another project soon, less ambitious, and with the wisdom that has given us this failure.Without further ado, many thanks to all. See you.

 Author: mikejmoffitt [ Mon Mar 20, 2017 3:52 pm ] Post subject: Re: The Banketh - The Video Game. CROWDFUNDING FAIL! It looks like you've done a lot of great work with high production value. I hope you are able to finish it up and do a good release.Are those manual images set in stone, though? Your manual picture shows that the screenshots used for the characters and enemies are extremely low-quality JPEG screenshots with tons of color artifacts. You may not want to print them that way... The security guard character shows this a lot.

 Author: Diskover [ Tue Mar 21, 2017 12:06 am ] Post subject: Re: The Banketh - The Video Game. CROWDFUNDING FAIL! mikejmoffitt wrote:It looks like you've done a lot of great work with high production value. I hope you are able to finish it up and do a good release.Are those manual images set in stone, though? Your manual picture shows that the screenshots used for the characters and enemies are extremely low-quality JPEG screenshots with tons of color artifacts. You may not want to print them that way... The security guard character shows this a lot.Indeed, it is the BETA manual. The end result would not be like this

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