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PostPosted: Tue Mar 07, 2017 9:24 pm 
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https://steamcommunity.com/sharedfiles/filedetails/?id=874938887

It's not my project, but check it out and vote for it.


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PostPosted: Tue Mar 07, 2017 9:31 pm 
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I liked The Incident. At first I was kinda disappointed that it didn't add anything unique/new to the original Sokoban mechanics, but after playing through it I thought the puzzles it presented were actually good puzzles. (Better than most in the original Sokoban game.)


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PostPosted: Wed Mar 08, 2017 8:57 am 
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rainwarrior wrote:
I liked The Incident. At first I was kinda disappointed that it didn't add anything unique/new to the original Sokoban mechanics, but after playing through it I thought the puzzles it presented were actually good puzzles. (Better than most in the original Sokoban game.)


That's helpful to hear. I've heard multiple people say they liked the game, but looking at it, I couldn't figure out if there was something I was missing to distinguish it from other Sokoban games.

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PostPosted: Tue Mar 14, 2017 12:55 pm 
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The music and nod to R.O.B makes it especially appealing as well, besides the good puzzles. That's enough already to make me want to play it vs. other sokoban games. In fact it's the first sokoban game I'd ever played; I hadn't even heard of sokoban prior. Great game.


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PostPosted: Tue Mar 14, 2017 7:35 pm 
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I had the original Sokoban on my PC when I was young, but I've also played all sorts of transport puzzle games over the years. I think it was Chip's Challenge that really got me interested in the genre. (There's a community called puzzlescript built around a generic 2D transport puzzle engine that has a lot of interesting small experimental games of this nature.)

My top two favourites are A Good Snowman, and Stephen's Sausage Roll.

Anyhow, what I meant about it being better than the original Sokoban, is I think a side effect of it being limited to only a few moving blocks per puzzle. Most of the puzzles in Sokoban had very little novel solutions, just a lot of blocks that required sustained precision and endurance (e.g. Sokoban level 50). The Incident instead seems to try to do something interesting and different with each puzzle, despite never adding new mechanics nor having many moving parts, and I was really impressed with the degree it managed to pull this off.


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PostPosted: Tue Mar 14, 2017 11:25 pm 
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This game does well at parties, too. Lots of passing around the controller, thinking, and sometimes cursing.

Before this game, the only time I played Sokoban was when I wanted to get the bag of holding or amulet of reflection in Nethack.


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PostPosted: Wed Mar 15, 2017 5:39 pm 
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I was planning to do a Sokoban-like game with special tile types beyond the usual box and wall for a good while, it would have been set on an abandoned space station. If you snooze, you lose, as they use to say.

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