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1st Person RPG/Adventure Game ON HOLD -- see you next year!
http://forums.nesdev.com/viewtopic.php?f=22&t=15882
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Author:  Punch [ Thu Nov 02, 2017 6:52 am ]
Post subject:  Re: 1st Person RPG/Adventure Game ON HOLD -- see you next y

Mods, move this one folder up to "Homebrew Projects", please. This isn't a competition thread anymore.

Author:  pubby [ Thu Nov 02, 2017 9:31 am ]
Post subject:  Re: 1st Person RPG/Adventure Game ON HOLD -- see you next y

Are you still working on it?

Author:  FrankenGraphics [ Thu Nov 02, 2017 9:48 am ]
Post subject:  Re: 1st Person RPG/Adventure Game ON HOLD -- see you next y

I somehow forgot to say; what you've got so far looks amazing. I really like this one, so i hope to see this in next years', or even outside the compo.

Author:  Punch [ Fri Nov 03, 2017 5:33 pm ]
Post subject:  Re: 1st Person RPG/Adventure Game ON HOLD -- see you next y

pubby wrote:
Are you still working on it?


I am! I'm mostly working with the game's design on paper now than with code but it's (slowly) progressing.

FrankenGraphics wrote:
I somehow forgot to say; what you've got so far looks amazing. I really like this one, so i hope to see this in next years', or even outside the compo.


I'm glad you liked it, thanks :)
I'm not sure if this is going to be for the compo, maybe I'll submit it under Cat. #2 if they can actually fit my game into the cartridge because I'm almost sure that it will be very difficult to keep 32k as a size ceiling for my game.

Author:  Bregalad [ Sat Nov 04, 2017 1:49 am ]
Post subject:  Re: 1st Person RPG/Adventure Game ON HOLD -- see you next y

Wow this looks amazing ! I've been missing this so far because I don't look into the compo forums. I think it's probably a better usage of raycasting than a first-person shooter game, since

1) I don't personally like fist person shooters
2) It would be too slow for an action game anyway.

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