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PostPosted: Sat Jan 20, 2018 9:44 am 
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Joined: Mon Mar 13, 2017 5:21 pm
Posts: 7
Hello everybody. I'm mostly a lurker, but I've made a few posts and would like to become more of a community member.

This is a game I made a while back that I want to share. It's my first NES game. It's simple, but I'm proud of it.

http://www.gravelstudios.com/getit/

I'm (slowly) working on another game now. Anyway, thanks for your time.


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PostPosted: Sat Jan 20, 2018 10:21 am 
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Location: Rio de Janeiro - Brazil
Haha, love the pac-man style personality for the enemies! I like how the collisions with the wall feel smooth, well done. I imagine it's even better for 2 players. The way the enemies leave their hut reminded me of arkanoid.

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PostPosted: Sat Jan 20, 2018 11:30 pm 
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Location: Indianapolis
I enjoyed the music and sfx. One suggestion for a score-based game, it's probably best to tack a couple of zeros onto the end, just makes it feel like you're getting more points.


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PostPosted: Mon Jan 22, 2018 11:44 am 
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Thanks for the replies!

I'll be honest, even as a kid, I always thought that scores always being a multiple of 10 or 100 was contrived. It's just a personal pet peeve of mine. I like it that that counter represents individual items.

On a related note, I figured that it would take over 24 hours of uninterrupted gameplay to roll the gem counter back over to 0.


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PostPosted: Mon Jan 22, 2018 3:34 pm 
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Memblers wrote:
One suggestion for a score-based game, it's probably best to tack a couple of zeros onto the end, just makes it feel like you're getting more points.
I disagree. I do not like that, even though many games include such thing.

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