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 Post subject: BooLogic
PostPosted: Wed Oct 25, 2017 5:59 pm 
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Location: Phoenix, AZ
This topic reminded of something I started on years ago, but never actually developed into a game. I post it here if anyone wants to finish it or just as a reference. Assembles with asm6.

Code:
D-Pad:  move cursor around
B+up:   cycle to next tile
B+down: cycle to previous tile
A:      place tile
Select: clear tile


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 Post subject: Re: BooLogic
PostPosted: Sat Nov 11, 2017 5:39 am 
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What was the initial goal of your project? Create a basic digital electronics simulation software or make a game similar to the android game of the topic that you have linked?

In any case I think that with the initial version of your project you could get a NES port of the android game "Circuit Scramble".

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 Post subject: Re: BooLogic
PostPosted: Wed Nov 15, 2017 9:49 pm 
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Something similar to the one in the link, though I had wanted to simulate it a little more than that game appears to. The goal was that each puzzle could have any number of valid solutions.


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 Post subject: Re: BooLogic
PostPosted: Thu Nov 16, 2017 12:16 am 
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never-obsolete wrote:
Something similar to the one in the link, though I had wanted to simulate it a little more than that game appears to. The goal was that each puzzle could have any number of valid solutions.


I was testing the android game and it's not bad. Although you're right, the number of solutions for each puzzle is limited.

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HomeBrew Stuff (#1)(8bits/16bits/32bits)
J_GB Emulator (GB / GBC / SGB Emulator written in Java)
NES4J Emulator (NES / FAMICOM / FDS Emulator written in JAVA)


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 Post subject: Re: BooLogic
PostPosted: Thu Nov 16, 2017 12:45 am 
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Location: Chexbres, VD, Switzerland
At least one regular user won't like this game/demo.


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 Post subject: Re: BooLogic
PostPosted: Thu Nov 16, 2017 7:14 am 
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Bregalad wrote:
At least one regular user won't like this game/demo.

:D


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 Post subject: Re: BooLogic
PostPosted: Mon Nov 27, 2017 3:31 am 
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I was thinking a bit about how to take advantage of the source code of the game that you had linked. It occurs to me that apart from making the game have more variety in the resolution of the puzzles presented by the android game, it would be good to be able to select which line is + V or -V to change the connection lines between logical gates, precisely to give more options to the player and make the puzzles more complete.

This can be exemplified in phase 3 of the game T2: Judgment Day for GameBoy.

https://www.youtube.com/watch?v=ROnIw4fVS3s&t=248s

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HomeBrew Stuff (#1)(8bits/16bits/32bits)
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NES4J Emulator (NES / FAMICOM / FDS Emulator written in JAVA)


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