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PostPosted: Mon May 01, 2017 2:16 pm 
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Hi everyone !

I'm so happy to announce the launch of the Twin Dragons Kickstarter campaign !

You can now support the project and help us release another homebrew for the NES.

https://www.kickstarter.com/projects/1454702417/twin-dragons-a-brand-new-game-for-the-nes
(English subtitles available for the presentation video)

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Last edited by glutock on Tue May 02, 2017 11:46 pm, edited 1 time in total.

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PostPosted: Tue May 02, 2017 7:22 pm 
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The game looks outstanding and you are an amazing programmer!

[edit]

Okay I finally got a change to play the demo. Here are my notes and thoughts.

- On the title screen only the select button can scroll down the menu options and the buttons B and A do not function. This should most likely be changed. The up and down arrows should also scroll through the menu options and the B and A buttons should work the same as the start button for confirming things.

- Why not add a charge shot fireball as an additional weapon? A fireball that when charged (B button held down) for a few seconds that is more powerful and can go through several enemies before dissipating.

- When you die you go to a continue screen. Yes, is on the left and No is one the right, however if you press left or right on the D-pad it does nothing. So the left and right buttons probably should be implemented here instead of just using select to choose your option. Also B and A do not confirm your option, this should probably be implemented too.

- The first boss that you fight that looks like a stacked green ball cactus. If you beat the boss, but then get killed by the falling into the water the game freezes with a black screen.

- I love the intro level screens. Reminds me of the Sonic 1,2 games.

- Had no idea that pressing UP + B shoots the special item fireball. Maybe state this somewhere so players know.

- Music and graphics are outstanding.


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PostPosted: Tue May 02, 2017 11:46 pm 
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Erockbrox wrote:
The game looks outstanding and you are an amazing programmer!


Thanks, a lot !

Erockbrox wrote:

- On the title screen only the select button can scroll down the menu options and the buttons B and A do not function. This should most likely be changed. The up and down arrows should also scroll through the menu options and the B and A buttons should work the same as the start button for confirming things.

- When you die you go to a continue screen. Yes, is on the left and No is one the right, however if you press left or right on the D-pad it does nothing. So the left and right buttons probably should be implemented here instead of just using select to choose your option. Also B and A do not confirm your option, this should probably be implemented too.



This was a long debate between me and my friend who made the music :)
But I agree with you, and it should be changed for the full version.

Erockbrox wrote:

- Why not add a charge shot fireball as an additional weapon? A fireball that when charged (B button held down) for a few seconds that is more powerful and can go through several enemies before dissipating.



I don't think I'll change the game mechanics too much now. But thanks for the idea.

Erockbrox wrote:

- The first boss that you fight that looks like a stacked green ball cactus. If you beat the boss, but then get killed by the falling into the water the game freezes with a black screen.



Weird, I'll check that.

Erockbrox wrote:

- Had no idea that pressing UP + B shoots the special item fireball. Maybe state this somewhere so players know.



I had some remarks about UP+B or DOWN+A, I may add a mini in-game tutorial to explain it clearly.

Erockbrox wrote:

- I love the intro level screens. Reminds me of the Sonic 1,2 games.

- Music and graphics are outstanding.


Again, thanks :)


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PostPosted: Fri May 05, 2017 2:00 pm 
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WOW. This is insane !

The campaign has been launched only 4 days ago, and we're now over 75% of our goal !

I would not have imagined it could go that fast.

Thanks to everyone who supported the project so far !


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PostPosted: Sun May 07, 2017 3:58 am 
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OK, so I know that I'm gonna sound like a broken record, but reaching our goal in 5 days is incredible, and I have to thank you one more time !

As soon as I'll get back home and get some sleep, I'll let you know about the next step, because we do have surprises for you to go even further.

Once again, THANKS to all of you !


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PostPosted: Sun May 07, 2017 4:03 am 
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That's awesome! That didn't take long, congrats.


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PostPosted: Mon May 08, 2017 1:30 am 
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Congratulations, you deserve the success!

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http://www.mojontwins.com


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PostPosted: Mon May 08, 2017 2:18 pm 
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Curious as to the relative scale of the intended final product compared to what's already created, since I didn't see it already.

It's an odd feeling, hearing a language and understanding it after a while of nonexposure.


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PostPosted: Mon May 08, 2017 9:41 pm 
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na_th_an wrote:
Congratulations, you deserve the success!

Memblers wrote:
That's awesome! That didn't take long, congrats.

Thanks !

Myask wrote:
Curious as to the relative scale of the intended final product compared to what's already created, since I didn't see it already.

It's an odd feeling, hearing a language and understanding it after a while of nonexposure.

Sorry I'm not sur I understand what you mean :/


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PostPosted: Tue May 09, 2017 12:45 am 
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He wants to know how many levels, how many bosses, etc in the final game.


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PostPosted: Tue May 09, 2017 12:50 am 
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Oh ok !

Here's what the FAQ says about it : "Nothing is set in stone yet, but for now we'd like the game to have 7 worlds with 2 levels per worlds (so 14 levels total), and 1 boss per world. Because the DEMO had some constraints due to the NESdev competition, levels were quite short. Therefore they should be longer in the final version of the game."


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PostPosted: Tue May 09, 2017 4:04 am 
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Now that our main goal has been reached, we're revealing our stretch goals !
Please share if you like the project and want to help us ! :)

https://www.kickstarter.com/projects/1454702417/twin-dragons-a-brand-new-game-for-the-nes/posts/1880472


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PostPosted: Fri May 12, 2017 2:38 am 
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Our first stretch goal has been reached ! And we've just introduced the next one !
Who's in for an exclusive mini-game in addition to the regular game ?!

Check it out !


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PostPosted: Sat May 13, 2017 1:21 pm 
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Congratulations on the funding, and luck to the stretch goals. I wish my financial institution was more friendly to the payment setup of non US kickstarter projects, I hope I'll be able to back this.


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PostPosted: Mon May 15, 2017 11:11 pm 
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Second stretch goal reached last night !
Now if you liked the soundtrack of the game, here's a chance to get it on a CD !


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