A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.
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dullahan
- Posts: 96
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- Location: USA
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by dullahan » Sat Jun 03, 2017 8:17 pm
Decided to move
Nebs & Debs progress reports and news from the
2016 compo thread to here since development is continuing past the competition.
Since the competition
- moved crystals to the background (rather than using sprites) so there are tons more
- added secret doorways to warp the player to special rooms in the level
- optimized code to create more ROM space
Planned changes
- moving platforms
- trampoline plants
- new enemies: pill bugs and cannonellias
- portal plants
- spikes
- four areas: forest, jungle, mountains, underground/mines
- new tracks by Kulor
- new tiles and sprites by Anders Gullmarsvik
Release
TBD, but hoping for a physical & PC release in late fall.
Pictures

- A mountain area level mock

- swamp1.png (11.2 KiB) Viewed 19442 times
(Edit - 06/13/17 - Added another picture to show off swamp tile-set).
(Edit - 06/05/17 - Updated release details).
Last edited by
dullahan on Tue Jun 13, 2017 9:41 pm, edited 2 times in total.
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dougeff
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by dougeff » Sat Jun 03, 2017 8:21 pm
Thumbs up.
nesdoug.com -- blog/tutorial on programming for the NES
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tonma
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by tonma » Sat Jun 03, 2017 10:54 pm
nice
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M_Tee
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by M_Tee » Sat Jun 03, 2017 11:02 pm
That preview is gorgeous. Loving the use of black as shading, not just outline.
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FrankenGraphics
- Formerly WheelInventor
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by FrankenGraphics » Sun Jun 04, 2017 2:13 am
It looks both vivid and clear! That's great! The platforming action was really solid. Adding new challenge elements and mechanics will support the player's interest throughout the extended length of the game. Congrats on the continuation, i'm sure it'll be a gem to the nes library.

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na_th_an
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by na_th_an » Sun Jun 04, 2017 6:10 am
That mountain area mockup is top notch :O
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Krill
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by Krill » Sun Jun 04, 2017 9:22 pm
The mountain mock-up looks wonderful and I love how vibrant it appears. Although, the pill bugs don't look to be of the same quality as the rest of the art. Don't get me wrong, they look good, just not as good as the plants. I understand it's only a mock-up and still being worked on but just thought I'd make a mention of it.
Anyway, I look forward to seeing it in game, seeing it come to life. Good luck!
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dullahan
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by dullahan » Mon Jun 05, 2017 8:14 am
Thanks for all the feedback so far

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tepples
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by tepples » Mon Jun 05, 2017 8:16 am
What about Nebs & MSIs? Nebs & DMGs? Nebs & RPMs?
Translation: Are you also considering a PC release on Itch?
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FrankenGraphics
- Formerly WheelInventor
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by FrankenGraphics » Mon Jun 05, 2017 8:48 am
Since the sky is represented in the subpalette used by the rock/dirt blocks, i have a suggestion if you have tiles and metatiles to spare.
I redrew it hastily so there would be lots of room for improvements, but it should illustrate the idea.
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dullahan
- Posts: 96
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by dullahan » Mon Jun 05, 2017 9:16 am
tepples wrote:What about Nebs & MSIs? Nebs & DMGs? Nebs & RPMs?
Translation: Are you also considering a PC release on Itch?
Good question tepples. Yes, a PC release would accompany the physical release. Not, sure on which marketplaces at this time though. I updated the release notes in the original post.
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dullahan
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by dullahan » Mon Jun 05, 2017 9:20 am
FrankenGraphics wrote:Since the sky is represented in the subpalette used by the rock/dirt blocks, i have a suggestion if you have tiles and metatiles to spare.
I redrew it hastily so there would be lots of room for improvements, but it should illustrate the idea.
Thanks for the suggestion FrankenGraphics and demo image.
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Erockbrox
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by Erockbrox » Wed Jun 07, 2017 11:29 pm
This is looking great. Is there a demo rom for testing?
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infiniteneslives
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by infiniteneslives » Wed Jun 07, 2017 11:47 pm
Erockbrox wrote:Is there a demo rom for testing?
There's always the earlier version that was submitted for the
2016 compo which can be downloaded
here with all category 1 entries.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
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dullahan
- Posts: 96
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by dullahan » Tue Jun 13, 2017 9:46 pm
Updated first post with another mock. Unfortunately, the GIFs I have showing off progress with trampoline plants are too big to upload here, but you can check them out at
twitter.com/cacciatc.