Nebs & Debs

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

Moderator: Moderators

dullahan
Posts: 96
Joined: Mon Dec 07, 2009 11:08 am
Location: USA

Nebs & Debs

Post by dullahan »

Decided to move Nebs & Debs progress reports and news from the 2016 compo thread to here since development is continuing past the competition.

Since the competition
  • moved crystals to the background (rather than using sprites) so there are tons more
  • added secret doorways to warp the player to special rooms in the level
  • optimized code to create more ROM space
Planned changes
  • moving platforms
  • trampoline plants
  • new enemies: pill bugs and cannonellias
  • portal plants
  • spikes
  • four areas: forest, jungle, mountains, underground/mines
  • new tracks by Kulor
  • new tiles and sprites by Anders Gullmarsvik
Release

TBD, but hoping for a physical & PC release in late fall.

Pictures
A mountain area level mock
A mountain area level mock
swamp1.png
swamp1.png (11.2 KiB) Viewed 22244 times
(Edit - 06/13/17 - Added another picture to show off swamp tile-set).
(Edit - 06/05/17 - Updated release details).
Last edited by dullahan on Tue Jun 13, 2017 9:41 pm, edited 2 times in total.
User avatar
dougeff
Posts: 3078
Joined: Fri May 08, 2015 7:17 pm

Re: Nebs & Debs

Post by dougeff »

Thumbs up.
nesdoug.com -- blog/tutorial on programming for the NES
tonma
Posts: 23
Joined: Tue Mar 28, 2017 6:26 am
Contact:

Re: Nebs & Debs

Post by tonma »

nice
M_Tee
Posts: 430
Joined: Sat Mar 30, 2013 12:24 am
Contact:

Re: Nebs & Debs

Post by M_Tee »

That preview is gorgeous. Loving the use of black as shading, not just outline.
User avatar
FrankenGraphics
Formerly WheelInventor
Posts: 2064
Joined: Thu Apr 14, 2016 2:55 am
Location: Gothenburg, Sweden
Contact:

Re: Nebs & Debs

Post by FrankenGraphics »

It looks both vivid and clear! That's great! The platforming action was really solid. Adding new challenge elements and mechanics will support the player's interest throughout the extended length of the game. Congrats on the continuation, i'm sure it'll be a gem to the nes library. :beer:
na_th_an
Posts: 558
Joined: Mon May 27, 2013 9:40 am

Re: Nebs & Debs

Post by na_th_an »

That mountain area mockup is top notch :O
User avatar
Krill
Posts: 56
Joined: Sun Mar 09, 2014 12:18 am

Re: Nebs & Debs

Post by Krill »

The mountain mock-up looks wonderful and I love how vibrant it appears. Although, the pill bugs don't look to be of the same quality as the rest of the art. Don't get me wrong, they look good, just not as good as the plants. I understand it's only a mock-up and still being worked on but just thought I'd make a mention of it.

Anyway, I look forward to seeing it in game, seeing it come to life. Good luck!
dullahan
Posts: 96
Joined: Mon Dec 07, 2009 11:08 am
Location: USA

Re: Nebs & Debs

Post by dullahan »

Thanks for all the feedback so far :)
tepples
Posts: 22705
Joined: Sun Sep 19, 2004 11:12 pm
Location: NE Indiana, USA (NTSC)
Contact:

Re: Nebs & Debs

Post by tepples »

What about Nebs & MSIs? Nebs & DMGs? Nebs & RPMs?

Translation: Are you also considering a PC release on Itch?
User avatar
FrankenGraphics
Formerly WheelInventor
Posts: 2064
Joined: Thu Apr 14, 2016 2:55 am
Location: Gothenburg, Sweden
Contact:

Re: Nebs & Debs

Post by FrankenGraphics »

Since the sky is represented in the subpalette used by the rock/dirt blocks, i have a suggestion if you have tiles and metatiles to spare.

I redrew it hastily so there would be lots of room for improvements, but it should illustrate the idea.
Attachments
nebs.png
dullahan
Posts: 96
Joined: Mon Dec 07, 2009 11:08 am
Location: USA

Re: Nebs & Debs

Post by dullahan »

tepples wrote:What about Nebs & MSIs? Nebs & DMGs? Nebs & RPMs?

Translation: Are you also considering a PC release on Itch?
Good question tepples. Yes, a PC release would accompany the physical release. Not, sure on which marketplaces at this time though. I updated the release notes in the original post.
dullahan
Posts: 96
Joined: Mon Dec 07, 2009 11:08 am
Location: USA

Re: Nebs & Debs

Post by dullahan »

FrankenGraphics wrote:Since the sky is represented in the subpalette used by the rock/dirt blocks, i have a suggestion if you have tiles and metatiles to spare.

I redrew it hastily so there would be lots of room for improvements, but it should illustrate the idea.
Thanks for the suggestion FrankenGraphics and demo image.
Erockbrox
Posts: 397
Joined: Sun Nov 23, 2014 12:16 pm

Re: Nebs & Debs

Post by Erockbrox »

This is looking great. Is there a demo rom for testing?
User avatar
infiniteneslives
Posts: 2104
Joined: Mon Apr 04, 2011 11:49 am
Location: WhereverIparkIt, USA
Contact:

Re: Nebs & Debs

Post by infiniteneslives »

Erockbrox wrote:Is there a demo rom for testing?
There's always the earlier version that was submitted for the 2016 compo which can be downloaded here with all category 1 entries.
If you're gonna play the Game Boy, you gotta learn to play it right. -Kenny Rogers
dullahan
Posts: 96
Joined: Mon Dec 07, 2009 11:08 am
Location: USA

Re: Nebs & Debs

Post by dullahan »

Updated first post with another mock. Unfortunately, the GIFs I have showing off progress with trampoline plants are too big to upload here, but you can check them out at twitter.com/cacciatc.
sc2.png
Post Reply