Nebs & Debs

A place where you can keep others updated about your NES-related projects through screenshots, videos or information in general.

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Ryoga
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Re: Nebs & Debs

Post by Ryoga »

The demo of the game was really good. I hope the project goes ahead.

EDIT: I just saw the new GIFs published on the twitter account. Sincerely, the changes look great.
dullahan
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Re: Nebs & Debs

Post by dullahan »

Ryoga wrote:The demo of the game was really good. I hope the project goes ahead.

EDIT: I just saw the new GIFs published on the twitter account. Sincerely, the changes look great.
Thanks Ryoga! Progress continues....
tepples
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Re: Nebs & Debs

Post by tepples »

dullahan
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Re: Nebs & Debs

Post by dullahan »

Ha! I guess I need to watch Pokemon.
dullahan
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Re: Nebs & Debs

Post by dullahan »

2818f1fb41577933bc8141fc5ae385eb_original.gif
Dullahan Software will begin a Kickstarter campaign to fund the physical release of Nebs 'n Debs starting next Wednesday 8/22/2018. The campaign will appear under the Dullahan Software profile (https://www.kickstarter.com/profile/dullahan-software)

Links: Once, the campaign is live I will post the link here as well.
WhiteHat94
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Re: Nebs & Debs

Post by WhiteHat94 »

Awesome, been looking forward to this for quite a while. Definitely looks like it will be a fun speedrun.
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FrankenGraphics
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Re: Nebs & Debs

Post by FrankenGraphics »

Congratulations on the launch date! Looking forward to it. :)
dullahan
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Re: Nebs & Debs

Post by dullahan »

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Banshaku
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Re: Nebs & Debs

Post by Banshaku »

Nice cover art, really like it.

I checked the video on kickstarter and is it just me but the game play when hitting thing seems to have changed a little bit? I was sure that it didn't stop abruptly when finished to hit things. Maybe it just may memory that playing tricks on me. I will go try the previous version and see how it looks like.
dullahan
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Re: Nebs & Debs

Post by dullahan »

Thanks for your enthusiasm WhiteHat94 & FrankenGraphics :)

Thanks Banshaku. Yes, the mechanics of Debs' dash are different. Now, when dashing through enemies her dash speed is increased as well as the dash duration. So you can do fun enemy chains. The playtesters and myself felt this plays better than decreasing the dash speed or halting it.
Rahsennor
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Re: Nebs & Debs

Post by Rahsennor »

Belated congrats on the launch date, and good luck with the Kickstarter!

Seconding Banshaku's comment on the cover art too, it's really well done.
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Banshaku
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Re: Nebs & Debs

Post by Banshaku »

I hope their will be a demo since I always like to try the game play.
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Kasumi
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Re: Nebs & Debs

Post by Kasumi »

There is a demo: https://nebsndebs.com/demo/nebsndebs-demo-08142018.nes
It's linked in the "A New Game On Ancient Hardware" section.
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Banshaku
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Re: Nebs & Debs

Post by Banshaku »

oh, I wasn't aware of that. Thanks for the link!
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rainwarrior
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Re: Nebs & Debs

Post by rainwarrior »

I didn't notice it had a new demo! I thought it would just be the old compo one. Cool.

Though... kinda surprised it's using $0D all over the place? That's definitely not going to work well with some TVs.
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