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PostPosted: Fri Jul 21, 2017 5:26 pm 
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Joined: Tue Apr 11, 2006 4:08 am
Posts: 276
Location: Poland
Game made in my spare time when I tried to do randomly moving opponents (May not work properly, but something came out). Simple game, time flies, you have to collect coins and avoid opponents.


Attachments:
mazegame.nes [256.02 KiB]
Downloaded 283 times
File comment: Version with a different graphics, but hard to fine-tune the graphics of opponents / monsters.
mazegame_tst.jpg
mazegame_tst.jpg [ 113.21 KiB | Viewed 6794 times ]
mazegame.jpg
mazegame.jpg [ 93.18 KiB | Viewed 6795 times ]


Last edited by sdm on Thu Sep 20, 2018 3:05 am, edited 7 times in total.
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PostPosted: Sat Jul 22, 2017 6:36 pm 
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Location: Missouri
It should give an extra life for every maze completed, or at least some way to earn them (only got past three levels).


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PostPosted: Sun Oct 22, 2017 2:11 pm 
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Joined: Tue Apr 11, 2006 4:08 am
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Location: Poland
Simple arcade game demo/concept:


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superoman_001.jpg
superoman_001.jpg [ 88.18 KiB | Viewed 5928 times ]
superoman.nes [256.02 KiB]
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Last edited by sdm on Tue Aug 07, 2018 9:33 am, edited 4 times in total.
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PostPosted: Thu Nov 23, 2017 5:00 am 
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Joined: Tue Apr 11, 2006 4:08 am
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Location: Poland
Another maze-game style game, this time a slightly different gameplay. Graphics and music are temporary. Will anything come out of this demo, then we will see with time. In this demo I tried to do some random movement of opponents on the screen, which additionally takes into account where the player is located on the screen.


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pacstyle.nes [256.02 KiB]
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pacstyle_001.jpg
pacstyle_001.jpg [ 125.41 KiB | Viewed 6042 times ]
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PostPosted: Thu Nov 23, 2017 3:19 pm 
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Joined: Wed Sep 21, 2016 8:55 am
Posts: 81
Location: Calgary.Alberta,Canada
Nice


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PostPosted: Fri Nov 24, 2017 12:44 am 
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Joined: Wed Mar 16, 2016 2:08 pm
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Location: World 9 - Warp Zone
I was testing your "Pacman style game". It´s very nice!

I love this kind of "maze-games". Do you plan to develop a complete game of this theme?

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PostPosted: Fri Nov 24, 2017 2:46 am 
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Joined: Tue Apr 11, 2006 4:08 am
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Location: Poland
Hard to say. All programming is fun for me in my free time, I like to mix and try different solutions related to it. But both demos the bomber-style and the pacman-style I would like to finish - everything depends on how the graphics and music will come out. I would like to create something cool visually.


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PostPosted: Fri Nov 24, 2017 11:06 am 
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Location: Calgary.Alberta,Canada
I'd also like to see you continue with the Pacman style game.


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PostPosted: Thu Apr 19, 2018 3:26 am 
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Joined: Tue Apr 11, 2006 4:08 am
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Location: Poland
Bomber-Style, nesasm3
Cybroitek, nesasm3


Attachments:
cybroitek2.png
cybroitek2.png [ 64.89 KiB | Viewed 1074 times ]
Cybroitek_2018-10-09_demo.nes [256.02 KiB]
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demo12_2018-05-24_001.png
demo12_2018-05-24_001.png [ 264.42 KiB | Viewed 1771 times ]
demo12_2018-05-24.nes [256.02 KiB]
Downloaded 61 times


Last edited by sdm on Sun Oct 14, 2018 11:38 am, edited 12 times in total.
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PostPosted: Tue Jun 05, 2018 3:47 am 
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Joined: Tue Apr 11, 2006 4:08 am
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Location: Poland
1. Studnia The Game (NESASM3)
Collecting coins, avoiding enemies, you need to carefully analyze the movements, so you do not get past the coins, every 8 levels summary / result (one world = 8 levels). One level early demo test (the next ones are incomplete).

2. Untitled open-world game (NESASM3)


Attachments:
untitled_demo_sword.nes [512.02 KiB]
Downloaded 121 times
untitled_demo_2018-06-01_001.jpg
untitled_demo_2018-06-01_001.jpg [ 66.36 KiB | Viewed 3348 times ]
studnia_demo_2018-06-13-0.nes [256.02 KiB]
Downloaded 132 times
studnia_test.jpg
studnia_test.jpg [ 34.68 KiB | Viewed 3866 times ]


Last edited by sdm on Sat Aug 04, 2018 3:39 pm, edited 5 times in total.
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PostPosted: Tue Jun 05, 2018 9:11 am 
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Joined: Wed Feb 17, 2010 5:42 pm
Posts: 383
I know this is work in progress but Studnia has an excellent, climatic theme and I like expressive animations.
Adding an ability to jump would be nice to see, but I assume that is a part of the games charm.
I like animated coins...but animation seems incomplete?
Overall, I can see a good potential in the game keep up the good work :)


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PostPosted: Tue Jul 31, 2018 4:18 am 
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Joined: Tue Apr 11, 2006 4:08 am
Posts: 276
Location: Poland
thanks :) I hope that someday I will be able to finish one of these games :)

- Jet Set Willy style, early concept (NESASM3)

- Shoot 'Em Up game concept (NESASM3)

- Chaseballs - early concept (NESASM3)

Simple rule - we have to collect a certain amount of items on the screen, avoid opponents. The red fastest, green and blue opponents are slow, so you have to block those fast ones with slow ones.


Attachments:
jetnes.nes [256.02 KiB]
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ShootEmUp.nes [128.02 KiB]
Downloaded 69 times
JET_SHUMP.jpg
JET_SHUMP.jpg [ 60.75 KiB | Viewed 2102 times ]
chaseballs.nes [256.02 KiB]
Downloaded 94 times
chaseballs_001.jpg
chaseballs_001.jpg [ 51.75 KiB | Viewed 2493 times ]
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