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 Post subject: Mages of Aethelion
PostPosted: Sun Nov 05, 2017 2:39 pm 
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Hey people! With the much appreciated programming help from MS-DOS, a new NES strategy game is now taking shape, i present to you...


Image

Mages of Aethelion is going to be a new turn-based explorative/exploitative strategy game for the NES.

The game is to feature...
- A faux-hexagonal design to the game layout, resembling 4x games for various other platforms, like Warlock: Master of the Arcane and others (Just using squares no less!)
- Semi-randomly generated terrain
- AI opponent for quick play & campaign
- Up to 4P multiplayer mode (using one controller) for local multiplayer fun
- Spellcasting
- A bit of lore
- 9 different units (warriors, archers, settlers, galleon, hovergalleon, cannoneers, clerics, healers, rabid scourges)
- Varying terrain
- Empire building
- and much more
Currently, MS-DOS is working on the game, so, there isnt a playable demo yet.
But i do have some mockups made you can have a look at.

Image
Image
Image

these mockups do not detail what the actual terrain generation is going to look like.

Once there is a playable demo available, ill edit this post again.

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 Post subject: Re: Mages of Aethelion
PostPosted: Sun Nov 05, 2017 5:59 pm 
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Is MS-DOS a person, or do you mean you're developing it for DOS first?

Edit: Oh, never mind it's a person. I forgot (sorry MS-DOS):
https://forums.nesdev.com/viewtopic.php?f=22&t=16515


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 Post subject: Re: Mages of Aethelion
PostPosted: Sun Nov 05, 2017 8:39 pm 
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I will look forward to it.

I'm sure it will have excellent music.

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 Post subject: Re: Mages of Aethelion
PostPosted: Sat Nov 11, 2017 7:31 pm 
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Looks good.
rainwarrior wrote:
Is MS-DOS a person, or do you mean you're developing it for DOS first?

Edit: Oh, never mind it's a person. I forgot (sorry MS-DOS):
https://forums.nesdev.com/viewtopic.php?f=22&t=16515

To be fair, name's in the same era of computing we're enthusiasts about; easy t oget mixed up.


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 Post subject: Re: Mages of Aethelion
PostPosted: Sat Nov 11, 2017 7:56 pm 
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You said "faux-hexagonal" but it looks to me like the actual topology is indeed hexagonal, even though the tiles are square in shape.

If you did actually want them to appear hexagonal, you could achieve the shape by putting some gaps between the tiles. They won't be touching edge to edge anymore, but they can at least have the hex shape this way without being a problem for the attributes.

If you'll pardon me for drawing over your art, I was interested in trying a few variations out:
Attachment:
aethelion_hexagonal_mask0.png
aethelion_hexagonal_mask0.png [ 7.32 KiB | Viewed 381 times ]

Attachment:
aethelion_hexagonal_mask1.png
aethelion_hexagonal_mask1.png [ 7.65 KiB | Viewed 381 times ]

Attachment:
aethelion_hexagonal_mask2.png
aethelion_hexagonal_mask2.png [ 7.9 KiB | Viewed 381 times ]

Attachment:
aethelion_hexagonal_mask3.png
aethelion_hexagonal_mask3.png [ 8.19 KiB | Viewed 371 times ]


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 Post subject: Re: Mages of Aethelion
PostPosted: Sun Nov 12, 2017 3:07 am 
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Wow, those screenshots immediately makes me want to play the game. :3

While I think a lot of typical video game players will look at anything with a hex based grid and immediately conclude that it looks terribly dry, that shape is pure porn to anyone who's into board games.


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 Post subject: Re: Mages of Aethelion
PostPosted: Sun Nov 12, 2017 3:11 am 
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Wowz, rainwarrior! I especially like "hexagonal mask 2" and "3" , but i'm a board games person. I'd even try to go as far and put a cardboard edge to the pieces in "mask 2" and see how that feels :wink:

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 Post subject: Re: Mages of Aethelion
PostPosted: Sun Nov 12, 2017 3:40 am 
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I'm not a fan of #2. The star-like pattern messes with my eyes and gets very tiresome to look at. #0 is great, but gets maybe a bit dark with all the black. #3 is incredible, I'd definitely go with that!


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 Post subject: Re: Mages of Aethelion
PostPosted: Sun Nov 12, 2017 4:05 am 
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Yeah, i assume there's some sort of scolling so in that regard #3 is probably easiest on the eyes (which is also a merit of the original).

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 Post subject: Re: Mages of Aethelion
PostPosted: Sun Nov 12, 2017 4:05 am 
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Huh, you added a fourth. I prefer #1.


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 Post subject: Re: Mages of Aethelion
PostPosted: Sun Nov 12, 2017 4:48 am 
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The screenshots of the game look very promising.

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 Post subject: Re: Mages of Aethelion
PostPosted: Sun Nov 12, 2017 11:57 am 
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Thank you for your kind messages everyone!

Ahah, yes it's true that my nickname can be confusing. For history, this is the first operating system on which I started programming, so it became my nickname.

Ah I like your proposal rainwarrior, my favorite is the first example. But I let you talk about it with Estlib! :mrgreen:


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 Post subject: Re: Mages of Aethelion
PostPosted: Mon Nov 13, 2017 2:49 pm 
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i like the very last one - its not as intrusive as the ones with the really dark edges.

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