Mages of Aethelion
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Mages of Aethelion
Hey people! With the much appreciated programming help from MS-DOS, a new NES strategy game is now taking shape, i present to you...
Mages of Aethelion is going to be a new turn-based explorative/exploitative strategy game for the NES.
The game is to feature...
- A faux-hexagonal design to the game layout, resembling 4x games for various other platforms, like Warlock: Master of the Arcane and others (Just using squares no less!)
- Semi-randomly generated terrain
- AI opponent for quick play & campaign
- Up to 4P multiplayer mode (using one controller) for local multiplayer fun
- Spellcasting
- A bit of lore
- 9 different units (warriors, archers, settlers, galleon, hovergalleon, cannoneers, clerics, healers, rabid scourges)
- Varying terrain
- Empire building
- and much more
Currently, MS-DOS is working on the game, so, there isnt a playable demo yet.
But i do have some mockups made you can have a look at.
these mockups do not detail what the actual terrain generation is going to look like.
Once there is a playable demo available, ill edit this post again.
Mages of Aethelion is going to be a new turn-based explorative/exploitative strategy game for the NES.
The game is to feature...
- A faux-hexagonal design to the game layout, resembling 4x games for various other platforms, like Warlock: Master of the Arcane and others (Just using squares no less!)
- Semi-randomly generated terrain
- AI opponent for quick play & campaign
- Up to 4P multiplayer mode (using one controller) for local multiplayer fun
- Spellcasting
- A bit of lore
- 9 different units (warriors, archers, settlers, galleon, hovergalleon, cannoneers, clerics, healers, rabid scourges)
- Varying terrain
- Empire building
- and much more
Currently, MS-DOS is working on the game, so, there isnt a playable demo yet.
But i do have some mockups made you can have a look at.
these mockups do not detail what the actual terrain generation is going to look like.
Once there is a playable demo available, ill edit this post again.
NOPE.
- rainwarrior
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Re: Mages of Aethelion
Is MS-DOS a person, or do you mean you're developing it for DOS first?
Edit: Oh, never mind it's a person. I forgot (sorry MS-DOS):
https://forums.nesdev.com/viewtopic.php?f=22&t=16515
Edit: Oh, never mind it's a person. I forgot (sorry MS-DOS):
https://forums.nesdev.com/viewtopic.php?f=22&t=16515
Re: Mages of Aethelion
I will look forward to it.
I'm sure it will have excellent music.
I'm sure it will have excellent music.
nesdoug.com -- blog/tutorial on programming for the NES
Re: Mages of Aethelion
Looks good.
To be fair, name's in the same era of computing we're enthusiasts about; easy t oget mixed up.rainwarrior wrote:Is MS-DOS a person, or do you mean you're developing it for DOS first?
Edit: Oh, never mind it's a person. I forgot (sorry MS-DOS):
https://forums.nesdev.com/viewtopic.php?f=22&t=16515
- rainwarrior
- Posts: 8731
- Joined: Sun Jan 22, 2012 12:03 pm
- Location: Canada
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Re: Mages of Aethelion
You said "faux-hexagonal" but it looks to me like the actual topology is indeed hexagonal, even though the tiles are square in shape.
If you did actually want them to appear hexagonal, you could achieve the shape by putting some gaps between the tiles. They won't be touching edge to edge anymore, but they can at least have the hex shape this way without being a problem for the attributes.
If you'll pardon me for drawing over your art, I was interested in trying a few variations out:
If you did actually want them to appear hexagonal, you could achieve the shape by putting some gaps between the tiles. They won't be touching edge to edge anymore, but they can at least have the hex shape this way without being a problem for the attributes.
If you'll pardon me for drawing over your art, I was interested in trying a few variations out:
Re: Mages of Aethelion
Wow, those screenshots immediately makes me want to play the game. :3
While I think a lot of typical video game players will look at anything with a hex based grid and immediately conclude that it looks terribly dry, that shape is pure porn to anyone who's into board games.
While I think a lot of typical video game players will look at anything with a hex based grid and immediately conclude that it looks terribly dry, that shape is pure porn to anyone who's into board games.
- FrankenGraphics
- Formerly WheelInventor
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Re: Mages of Aethelion
Wowz, rainwarrior! I especially like "hexagonal mask 2" and "3" , but i'm a board games person. I'd even try to go as far and put a cardboard edge to the pieces in "mask 2" and see how that feels
Re: Mages of Aethelion
I'm not a fan of #2. The star-like pattern messes with my eyes and gets very tiresome to look at. #0 is great, but gets maybe a bit dark with all the black. #3 is incredible, I'd definitely go with that!
- FrankenGraphics
- Formerly WheelInventor
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Re: Mages of Aethelion
Yeah, i assume there's some sort of scolling so in that regard #3 is probably easiest on the eyes (which is also a merit of the original).
Re: Mages of Aethelion
Huh, you added a fourth. I prefer #1.
Re: Mages of Aethelion
The screenshots of the game look very promising.
Re: Mages of Aethelion
Thank you for your kind messages everyone!
Ahah, yes it's true that my nickname can be confusing. For history, this is the first operating system on which I started programming, so it became my nickname.
Ah I like your proposal rainwarrior, my favorite is the first example. But I let you talk about it with Estlib!
Ahah, yes it's true that my nickname can be confusing. For history, this is the first operating system on which I started programming, so it became my nickname.
Ah I like your proposal rainwarrior, my favorite is the first example. But I let you talk about it with Estlib!
Re: Mages of Aethelion
i like the very last one - its not as intrusive as the ones with the really dark edges.
NOPE.
Re: Mages of Aethelion
That screenshot is already way nicer than anything in the NES port of Nobunaga's Ambition.
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