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Mages of Aethelion
http://forums.nesdev.com/viewtopic.php?f=22&t=16667
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Author:  Estlib [ Sun Nov 05, 2017 2:39 pm ]
Post subject:  Mages of Aethelion

Hey people! With the much appreciated programming help from MS-DOS, a new NES strategy game is now taking shape, i present to you...


Image

Mages of Aethelion is going to be a new turn-based explorative/exploitative strategy game for the NES.

The game is to feature...
- A faux-hexagonal design to the game layout, resembling 4x games for various other platforms, like Warlock: Master of the Arcane and others (Just using squares no less!)
- Semi-randomly generated terrain
- AI opponent for quick play & campaign
- Up to 4P multiplayer mode (using one controller) for local multiplayer fun
- Spellcasting
- A bit of lore
- 9 different units (warriors, archers, settlers, galleon, hovergalleon, cannoneers, clerics, healers, rabid scourges)
- Varying terrain
- Empire building
- and much more
Currently, MS-DOS is working on the game, so, there isnt a playable demo yet.
But i do have some mockups made you can have a look at.

Image
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these mockups do not detail what the actual terrain generation is going to look like.

Once there is a playable demo available, ill edit this post again.

Author:  rainwarrior [ Sun Nov 05, 2017 5:59 pm ]
Post subject:  Re: Mages of Aethelion

Is MS-DOS a person, or do you mean you're developing it for DOS first?

Edit: Oh, never mind it's a person. I forgot (sorry MS-DOS):
https://forums.nesdev.com/viewtopic.php?f=22&t=16515

Author:  dougeff [ Sun Nov 05, 2017 8:39 pm ]
Post subject:  Re: Mages of Aethelion

I will look forward to it.

I'm sure it will have excellent music.

Author:  Myask [ Sat Nov 11, 2017 7:31 pm ]
Post subject:  Re: Mages of Aethelion

Looks good.
rainwarrior wrote:
Is MS-DOS a person, or do you mean you're developing it for DOS first?

Edit: Oh, never mind it's a person. I forgot (sorry MS-DOS):
https://forums.nesdev.com/viewtopic.php?f=22&t=16515

To be fair, name's in the same era of computing we're enthusiasts about; easy t oget mixed up.

Author:  rainwarrior [ Sat Nov 11, 2017 7:56 pm ]
Post subject:  Re: Mages of Aethelion

You said "faux-hexagonal" but it looks to me like the actual topology is indeed hexagonal, even though the tiles are square in shape.

If you did actually want them to appear hexagonal, you could achieve the shape by putting some gaps between the tiles. They won't be touching edge to edge anymore, but they can at least have the hex shape this way without being a problem for the attributes.

If you'll pardon me for drawing over your art, I was interested in trying a few variations out:
Attachment:
aethelion_hexagonal_mask0.png
aethelion_hexagonal_mask0.png [ 7.32 KiB | Viewed 330 times ]

Attachment:
aethelion_hexagonal_mask1.png
aethelion_hexagonal_mask1.png [ 7.65 KiB | Viewed 330 times ]

Attachment:
aethelion_hexagonal_mask2.png
aethelion_hexagonal_mask2.png [ 7.9 KiB | Viewed 330 times ]

Attachment:
aethelion_hexagonal_mask3.png
aethelion_hexagonal_mask3.png [ 8.19 KiB | Viewed 320 times ]

Author:  Sumez [ Sun Nov 12, 2017 3:07 am ]
Post subject:  Re: Mages of Aethelion

Wow, those screenshots immediately makes me want to play the game. :3

While I think a lot of typical video game players will look at anything with a hex based grid and immediately conclude that it looks terribly dry, that shape is pure porn to anyone who's into board games.

Author:  FrankenGraphics [ Sun Nov 12, 2017 3:11 am ]
Post subject:  Re: Mages of Aethelion

Wowz, rainwarrior! I especially like "hexagonal mask 2" and "3" , but i'm a board games person. I'd even try to go as far and put a cardboard edge to the pieces in "mask 2" and see how that feels :wink:

Author:  Sumez [ Sun Nov 12, 2017 3:40 am ]
Post subject:  Re: Mages of Aethelion

I'm not a fan of #2. The star-like pattern messes with my eyes and gets very tiresome to look at. #0 is great, but gets maybe a bit dark with all the black. #3 is incredible, I'd definitely go with that!

Author:  FrankenGraphics [ Sun Nov 12, 2017 4:05 am ]
Post subject:  Re: Mages of Aethelion

Yeah, i assume there's some sort of scolling so in that regard #3 is probably easiest on the eyes (which is also a merit of the original).

Author:  Myask [ Sun Nov 12, 2017 4:05 am ]
Post subject:  Re: Mages of Aethelion

Huh, you added a fourth. I prefer #1.

Author:  Ryoga [ Sun Nov 12, 2017 4:48 am ]
Post subject:  Re: Mages of Aethelion

The screenshots of the game look very promising.

Author:  MS-DOS [ Sun Nov 12, 2017 11:57 am ]
Post subject:  Re: Mages of Aethelion

Thank you for your kind messages everyone!

Ahah, yes it's true that my nickname can be confusing. For history, this is the first operating system on which I started programming, so it became my nickname.

Ah I like your proposal rainwarrior, my favorite is the first example. But I let you talk about it with Estlib! :mrgreen:

Author:  Estlib [ Mon Nov 13, 2017 2:49 pm ]
Post subject:  Re: Mages of Aethelion

i like the very last one - its not as intrusive as the ones with the really dark edges.

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