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 Post subject: La capi
PostPosted: Fri Nov 24, 2017 1:43 pm 
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This Roms created with nesflix and my draw


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File comment: roms with my draw
capi.nes [288.02 KiB]
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 Post subject: Re: La capi
PostPosted: Fri Nov 24, 2017 4:16 pm 
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Location: Gothenburg, Sweden
I recognize that music from partytime hexcelent's "love is kind" demo rom : o

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 Post subject: Re: La capi
PostPosted: Fri Nov 24, 2017 5:18 pm 
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I was going to ask about the music. Nice job.

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 Post subject: Re: La capi
PostPosted: Fri Nov 24, 2017 10:54 pm 
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I still no as put another music.

INITADDR = $A999 ; Init address for music ;;
LOADADDR = $A6E0 ; Load address for music ;;
PLAYADDR = $A99C ; Play address for music ;;

They know like calculating these directions?

https://github.com/hxlnt/computers-are- ... nd.asm#L78

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 Post subject: Re: La capi
PostPosted: Sat Nov 25, 2017 3:50 am 
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I'm a bit confused. Do you mean you used hxlnt:s music, or also the code?

Anyway, changing music in that demo is easy - You just need to write an original piece of music, export it as .nsf, and .incbin it in (in this case) bank 1. You can search the source and see how it was done. That nsf will include both your piece of music and the famitacker music engine (source available under the GNU General Public License).

Those three are constants defined for convenience.

PLAYADDR is used as a label; the loop jumps there to update the music engine once per frame.
LOADADDR is where the engine and music data goes. it is used in a .org directive.
INITADDR is used as a label as part of the sound initialization.

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 Post subject: Re: La capi
PostPosted: Sat Nov 25, 2017 5:49 am 
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Very cool!!
Who's the character at the demo and on your avatar?
For me, it seems like Speed Racer.


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 Post subject: Re: La capi
PostPosted: Sat Nov 25, 2017 7:51 pm 
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Fisher wrote:
Very cool!!
Who's the character at the demo and on your avatar?
For me, it seems like Speed Racer.


thanks!!
It is a character created by my "la capi" (aka. The captain)

https://www.flickr.com/photos/el_bazza/ ... ed-public/
https://www.flickr.com/photos/el_bazza/ ... ed-public/

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 Post subject: Re: La capi
PostPosted: Sun Nov 26, 2017 12:47 pm 
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WOW!
Great artwork!
Thanks for sharing!!


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 Post subject: Re: La capi
PostPosted: Mon Nov 27, 2017 10:28 pm 
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Now I tested with the drawing modified in gimp to 3 colours and savtool.py to convert it and nam and chr

I think that the result is much better


Attachments:
File comment: ROMS on nestopia
2017-11-28-022532_770x693_scrot.png
2017-11-28-022532_770x693_scrot.png [ 16.53 KiB | Viewed 499 times ]
File comment: asm6 + savtool.py
capi.nes [40.02 KiB]
Downloaded 28 times

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 Post subject: Re: La capi
PostPosted: Fri Dec 01, 2017 12:00 pm 
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Joined: Fri Nov 24, 2017 1:36 pm
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I believes a program for simpliciar the quantity of characters


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File comment: lossy character in BASH
2017-12-01-152917_1373x561_scrot.png
2017-12-01-152917_1373x561_scrot.png [ 34.52 KiB | Viewed 391 times ]

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