I personally don't think that avoiding flickering of the player sprite is a good idea, because the player needs to see enemies to plan their moves just as much as they need to see the characters they're playing as. I feel that what's important is that no sprite stays invisible for more than 1 frame, otherwise you may actually lose track of an object's position.
No offense intended... Each programmer knows what works for their game. With time, most programmers realize e benefits of separating logic and graphics, but I understand that in the beginning this is not the most straightforward way.Lazycow wrote:*couch* *couch*tokumaru wrote:Hardcoding objects to OAM is a very bad thing to do, and only absolute beginners will do it.