tokumaru wrote:
Minecraft on the NES would have to be an isometric game to be any interesting, wouldn't it? A pure 2D Minecraft sounds very boring.
I'd think overhead, Survival Kids-esque would be the way to go, but I've never played Minecraft, am only aware of it through social osmosis. I think embracing a viewpoint that strengthens use of the grid would be a better aesthetic choice, and by choosing to shade in a way that casts a shadow from elevated platforms, height could be effectively communicated.
I also agree with Frankengraphics that a new game with an original IP would be more interesting than a port/demake.