battle girl (It deserves a version 8BIT)
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Re: battle girl (It deserves a version 8BIT)
I can't tell,
Do you want to make this into NES?
Do you want someone else to make this into NES?
Do you want to make this into NES?
Do you want someone else to make this into NES?
nesdoug.com -- blog/tutorial on programming for the NES
Re: battle girl (It deserves a version 8BIT)
For now only I have the wish
The beautiful is as it generates a melodia more complex level to level
The beautiful is as it generates a melodia more complex level to level
Re: battle girl (It deserves a version 8BIT)
I think there should be a 2d demake of Minecraft for an 8bit system. The graphics are already pixelated.
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Re: battle girl (It deserves a version 8BIT)
Is there a currently existing mapper with enough work ram to support a persistent and manipulable world?2d demake of Minecraft for an 8bit system
Or... thinking wildly; would a pc (raspi?) act as a world server, feeding all that's needed via usb to controller port 2 and providing means for LAN/internet multiplayer?
Re: battle girl (It deserves a version 8BIT)
MMC5 supports 64 KiB battery-backed without any effort.FrankenGraphics wrote:Is there a currently existing mapper with enough work ram to support a persistent and manipulable world?
FME-7 would support 512 KiB, but there's no hardware instantiations of it.
Might be practical to put an SD card in a cart to hold the world state?Or... thinking wildly; would a pc (raspi?) act as a world server, feeding all that's needed via usb to controller port 2 and providing means for LAN/internet multiplayer?
Re: battle girl (It deserves a version 8BIT)
By "hardware instantiations" do you mean existing mass-produced PCBs? Because l_oliveira soldered a 128 KiB SRAM onto an FME-7 devcart and my test ROM detected it.lidnariq wrote:FME-7 would support 512 KiB, but there's no hardware instantiations of it.
Re: battle girl (It deserves a version 8BIT)
That's basically what I meant, yes.
Re: battle girl (It deserves a version 8BIT)
It does not need to be of big relution only have good music!dougeff wrote:I think there should be a 2d demake of Minecraft for an 8bit system. The graphics are already pixelated.
Re: battle girl (It deserves a version 8BIT)
demakes aren't known for being super accurate to the original.
even with 8k SRAM, you could have a 2d platforms style horizontal scrolling world of 14x16 blocks screens...so 36 screens wide.
13x16 world is 39 screens wide.
12x16 world is 42 screens wide.
That might be enough.
even with 8k SRAM, you could have a 2d platforms style horizontal scrolling world of 14x16 blocks screens...so 36 screens wide.
13x16 world is 39 screens wide.
12x16 world is 42 screens wide.
That might be enough.
nesdoug.com -- blog/tutorial on programming for the NES
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Re: battle girl (It deserves a version 8BIT)
You want the world to go deep and at least somewhat high, though - not just sideways. A lot of minecraft (at least survival mode) is spent underground. Because we're folding down to 2 dimensions, you might even need more depth to make room for lakes, winding cave systems, temples, mines, etc. Then there's the ender world, of course, which would be a separate map if there was an equivalent.
A neat thing you can do in a 2d mincraft like game is wrap around the world once its reasonably large, if you wanted to.
A neat thing you can do in a 2d mincraft like game is wrap around the world once its reasonably large, if you wanted to.
Re: battle girl (It deserves a version 8BIT)
does mmc3 have swappable SRAM?
nesdoug.com -- blog/tutorial on programming for the NES
Re: battle girl (It deserves a version 8BIT)
No.
Long answer:
If you define "swappable SRAM" as some output bits that the mapper drives when the CPU is accessing $6000-$7FFF, MMC3 does not have them. MMC5 and FME-7 do. MMC1 with 8 KiB CHR RAM has some unused CHR bank bits, which the SXROM board repurposes to switch WRAM banks.
MMC5 is currently available only as a donor. If you're going with all-new parts, MMC1 and FME-7 are simple enough to clone on a CPLD.
Long answer:
If you define "swappable SRAM" as some output bits that the mapper drives when the CPU is accessing $6000-$7FFF, MMC3 does not have them. MMC5 and FME-7 do. MMC1 with 8 KiB CHR RAM has some unused CHR bank bits, which the SXROM board repurposes to switch WRAM banks.
MMC5 is currently available only as a donor. If you're going with all-new parts, MMC1 and FME-7 are simple enough to clone on a CPLD.
Re: battle girl (It deserves a version 8BIT)
just hypothetical. I will NOT be making a minecraft demake. but you learn from discussing it academically.
edit...
and MMC5 / FME-7 would not be "in the spirit of" an original NES demake. (my opinion)
edit...
and MMC5 / FME-7 would not be "in the spirit of" an original NES demake. (my opinion)
nesdoug.com -- blog/tutorial on programming for the NES
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Re: battle girl (It deserves a version 8BIT)
Still hypothetically, i feel as though a demake of minecraft might be less interesting(imo) and viable than a new game based on some of its best principles. Knowing what to build on and what to axe is tough, though. I saw some 2d minecraft games on wii/wii u and honestly, they looked really under stimulating as they seemed to be like minecraft, but with less interesting things to do and less people to share the experience with.
Many play minecraft to
-play to create, show and tell
-partake in collective projects
-hang out virtually, either directly on servers or indirectly via streams and youtube
-play to find out/play to explore
And separately, many
-play to troll :/
roughly in that order of importance, i think.. just a personal assessment. The three first are hard to do on NES hardware unless you connect it with something (as has been done) or at least have some means to make world dumps (sd cards were mentioned). In lieu of those aims, i think it needs to be optimized for exploration/finding out, or tie in a new strongly emphasized reason (survival sim? strategy sim? primordial soup sim? zombie apocalyptic scorched earth/worms/tower defense combo?)
Many play minecraft to
-play to create, show and tell
-partake in collective projects
-hang out virtually, either directly on servers or indirectly via streams and youtube
-play to find out/play to explore
And separately, many
-play to troll :/
roughly in that order of importance, i think.. just a personal assessment. The three first are hard to do on NES hardware unless you connect it with something (as has been done) or at least have some means to make world dumps (sd cards were mentioned). In lieu of those aims, i think it needs to be optimized for exploration/finding out, or tie in a new strongly emphasized reason (survival sim? strategy sim? primordial soup sim? zombie apocalyptic scorched earth/worms/tower defense combo?)