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PostPosted: Sat Jan 20, 2018 9:44 am 
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Hello everybody. I'm mostly a lurker, but I've made a few posts and would like to become more of a community member.

This is a game I made a while back that I want to share. It's my first NES game. It's simple, but I'm proud of it.

http://www.gravelstudios.com/getit/

I'm (slowly) working on another game now. Anyway, thanks for your time.


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PostPosted: Sat Jan 20, 2018 10:21 am 
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Haha, love the pac-man style personality for the enemies! I like how the collisions with the wall feel smooth, well done. I imagine it's even better for 2 players. The way the enemies leave their hut reminded me of arkanoid.

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PostPosted: Sat Jan 20, 2018 11:30 pm 
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I enjoyed the music and sfx. One suggestion for a score-based game, it's probably best to tack a couple of zeros onto the end, just makes it feel like you're getting more points.


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PostPosted: Mon Jan 22, 2018 11:44 am 
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Thanks for the replies!

I'll be honest, even as a kid, I always thought that scores always being a multiple of 10 or 100 was contrived. It's just a personal pet peeve of mine. I like it that that counter represents individual items.

On a related note, I figured that it would take over 24 hours of uninterrupted gameplay to roll the gem counter back over to 0.


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PostPosted: Mon Jan 22, 2018 3:34 pm 
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Memblers wrote:
One suggestion for a score-based game, it's probably best to tack a couple of zeros onto the end, just makes it feel like you're getting more points.
I disagree. I do not like that, even though many games include such thing.

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PostPosted: Thu Jan 25, 2018 4:30 pm 
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I love the look of this game, will get me and the kids to have a go on this one tomorrow night :)

Congrats on finishing your game off!


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PostPosted: Sat Jan 27, 2018 7:14 am 
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FYI, it's really designed to be played with a joystick rather than a d-pad. on an emulator, use a controller with an analog stick. If you play it on an NES through a flash cart, it really shines with the NES advantage.

I appreciate all the positive vibes. And I didn't mean to be too critical of the scoring suggestion. I think I came off kind of negative there. Thank you guys.


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PostPosted: Sat Jan 27, 2018 8:17 am 
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I can happily say it has passed the "let the kids play with i"t test!

They enjoyed playing through your game as best as they could, my littlest particularly liked the music :)


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PostPosted: Fri Feb 16, 2018 1:40 am 
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I just played the game for the first time today.....

I LOVE IT! Amazing work. So simplistic yet so strategic. It's so hard for me to stay in the "safe zone" lol. Fantastic. I'll upload a video soon.


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PostPosted: Sat Feb 17, 2018 3:07 am 
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Okay, finally got around to making a video.

First of all.... AMAZING GAME RIGHT HERE! Love the graphics, gameplay, simplicity, music.

Here is a video.

Get it! a new NES game

My current score right now is 5,032 with 29 lives left. I actually quit on purpose just because. The video is cut short though. I think I have mastered the game well enough to play it for 24 hours straight to roll over the score as you have mentioned. However, near the end of the video I started blanking out due to playing the game for so long. Everything just kind of looks like everything else at that point.

The other thing is that my right thumb on the d-pad really took a toll with the game. I'm usually pressing hard on the d-pad because I'm trying to move as quickly as I can and while pressing harder doesn't make my character move faster, due to human cognition I can't help but think that it does. LOL

The game could benefit from a high score display table which keeps track of your high scores.

I noticed a bug/glitch in the game that happened a few times. Sometimes I will pick up a powerup and it does something that it shouldn't. In my video so can see this first hand. If you go to the 1:39:04 mark, I clearly get a diamond yet it really gives me the feather (speed) power up.

Great game overall though and would really like to see you do a cartridge release. The game is awesome!!!


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