I'm going to rewrite Blockdude (the old TI-83 calculator game) for the NES. Wanted to know if anyone had any thoughts on this... if there's something particularly challenging or if I should worry about TI coming after me or if its just a solid way to get closer to building my own game?
For now I don't really want to talk about anything but a straight clone. I think there are some great wrinkles that I could add, but don't want to get distracted. What I really like about this choice is that the harder parts to emulate for most games (like physics and graphics) are SUPER simple in this game. It also has a couple of decent challenges like a limited window size (yes I'm hoping to limit the window to what you'd see on the calculator) or some light handling of more than 8 blocks on one line. I'm also hoping to stream some of the development assuming I can move at a great enough pace that I can still keep it interesting.
Anyway, wanted to share in case anyone had some helpful advice/lessons they've already learned... or if someone had already done this or tried this... Worst case by posting this I have one less reason to keep putting it off and never getting to it
