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PostPosted: Sun Aug 26, 2018 4:59 am 

Joined: Sun Sep 19, 2004 11:12 pm
Posts: 20667
Location: NE Indiana, USA (NTSC)
Might want to bump that blue crosshair to the left a pixel so it shows up entirely in one 8x8 area.

RHDE: Furniture Fight
I can tell player 1 won that round, as player 1's grass is greener. The full black pixels spaced 8 pixels apart on player 2 are a bit distracting though.

Concentration Room
It looks like one palette is brown and blue, and the other is brown and red. Could the turned-over cards be manipulated to make best use of those palettes? Also the card borders are a bit fuzzy and not the same across cards for some reason.

Pogo Cats
Not a lot of contrast here. I think my screenshot from the first volume made the cars slightly darker so that the viewer could see what's going on in the game.

Forehead Block Guy
Sort of hard to tell what's going on here too. Like Pogo Cats, it might benefit from some sharpening.

PostPosted: Wed Aug 29, 2018 7:04 am 
Formerly 43110
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Joined: Wed Feb 05, 2014 7:01 am
Posts: 360
Location: us-east
I think I fixed up those screenshot a bit from your critique. Thanks.

After some investigation about adding Award Icons.
The suggestion from NovaSquirrel to simply just use the unused palette won't work, as bits of black dots from previous lines will show up.

It could work if the light gray color was the background color instead, and drawing the text in 1 bits on top of 0 (instead of 0 on top of 1). Would a light gray color in the overscan area be too much of a distraction? Look at "Musical Controller" from Volume 3 as it uses the same trick.

The alternative would be to draw the icons in black. Would this be better or worse then light gray in overscan?

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