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Orange Island - New action adventure RPG

Posted: Fri May 03, 2019 6:37 am
by vontheodore
Hi everyone!

I'm Ted and I'm making a game called Orange Island. It's a love letter to old Falcom games (mostly the Dragon Slayer series, Legacy of the Wizard in particular) with some Zelda 2, Castlevania 2, and Kirby's Adventure mixed in.

I'm developing first for PC, but I'm working with someone from here on a NES port (more on that later)! It's really important to me that even the PC version is true to the NES, so I won't be cutting any corners. Below are a few screenshots and you can listen to some of the music here:

https://soundcloud.com/ted-sterchi/sets/orange-island

Looking forward to getting more involved with the NESdev community and hopefully learn a lot along the way.

I'm really interested to see what you think! :D


Here are some more links if you'd like to follow along:

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Re: Orange Island - New action adventure RPG

Posted: Fri May 03, 2019 2:39 pm
by Drozerix
Looks cool. When do you think you will really start to port it? Have you decided on a mapper?

Re: Orange Island - New action adventure RPG

Posted: Thu May 30, 2019 4:14 am
by vontheodore
Thanks!

Currently 0, we have a little working NES prototype but I assume the mapper will change as development progresses.

Certain things could be ported over now - many of the tilesets are done, the basic engine is there, we have ~10 NSF songs - but I still have to build out a bunch of the levels. Don't want to be porting a moving target, so it might be a while :lol:

Re: Orange Island - New action adventure RPG

Posted: Thu Jun 13, 2019 11:08 pm
by sleepingburrito
This game looks visually fantastic!

Re: Orange Island - New action adventure RPG

Posted: Mon Jun 24, 2019 8:46 am
by dustmop
This looks great! Love the visual style and attention to detail. Congrats on launching your Kickstarter!

Re: Orange Island - New action adventure RPG

Posted: Sun Jul 21, 2019 5:54 am
by vontheodore
Thanks both! I know I'm approaching this whole project in reverse (kind of graphics/music first I guess), but I want to do right by the NESdev community.

I'm sure with Broke Studio onboard we'll make something great! :D

Re: Orange Island - New action adventure RPG

Posted: Sun Jul 21, 2019 1:52 pm
by Drozerix
vontheodore wrote:Thanks both! I know I'm approaching this whole project in reverse (kind of graphics/music first I guess), but I want to do right by the NESdev community.

I'm sure with Broke Studio onboard we'll make something great! :D
That development/release timeline you've got is pretty intense (a little over a year to develop a port and then manufacture and ship several hundred carts) -- I wish you the best of luck on this. Also congrats on your funding!