It is currently Sun Nov 17, 2019 5:38 am

All times are UTC - 7 hours





Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Bushido Bomb
PostPosted: Mon Jun 10, 2019 8:24 am 
Offline

Joined: Mon Jun 10, 2019 6:26 am
Posts: 3
Bushido Bomb is a simple 2 player platform fighter. Its a hobby, open source, home brew project made to run on the nes. The objective is to die the least and the first player to get 9 deaths loose the match. You die in one hit, the idea came from the game Bushido Blade on the PS1. The player’s are bombs and you attack each other with a lit torch. The players and inside jokes on the map bomb basement are based off the video game website GiantBomb.

Controls:
a: jump
b: attack
start: pause
select: returns to main menu when in pause
left/right: move
down + attack: block
down + jump: fall though platform
pressing attack or block before hitting a wall will make you bounce off the wall if you already have momentum.

Image
Image
Image

This is the fist nes game I have made, I have little idea of what I was doing. The game is NTSC only. Rom here:
Attachment:
BushidoBomb.nes [40.02 KiB]
Downloaded 251 times


Or code and rom here:
https://github.com/sleepingburrito/BushidoBomb


Last edited by sleepingburrito on Thu Jun 13, 2019 9:24 am, edited 3 times in total.

Top
 Profile  
 
 Post subject: Re: Bushido Bomb
PostPosted: Mon Jun 10, 2019 8:25 pm 
Offline
Site Admin
User avatar

Joined: Mon Sep 20, 2004 6:04 am
Posts: 3756
Location: Indianapolis
It looks pretty cool, I'll have to try this with 2P sometime. I like those reflections on the pit level.


Top
 Profile  
 
 Post subject: Re: Bushido Bomb
PostPosted: Thu Jun 13, 2019 9:28 am 
Offline

Joined: Mon Jun 10, 2019 6:26 am
Posts: 3
Update, I added smoke effects and attempted to add sound effects. I updated the rom in the first post and the github link.

I liked making this, this was my first time to make something this old and my first time with machine code. I feel like its fun for recreational programming. I feel like anyone who likes to make games should try making a 40k nes game. It was fun thinking how to make something fit in such limited resources. I also learned more about how things are done at such a low level. :D


Top
 Profile  
 
 Post subject: Re: Bushido Bomb
PostPosted: Tue Jun 18, 2019 9:41 pm 
Offline

Joined: Sun Nov 23, 2014 12:16 pm
Posts: 308
Very very cool. I will have to fire it up and give it a play!


Top
 Profile  
 
 Post subject: Re: Bushido Bomb
PostPosted: Fri Jun 21, 2019 12:16 am 
Offline

Joined: Tue Apr 11, 2006 4:08 am
Posts: 287
Location: Poland
Maybe it's worth copying the last line of background tiles from the first screen, to the beginning of the second one? (23A0-23BF copy to 2800-281F). It's about the screen shake effect, in PAL you can see the black bar at the bottom (the first line of tiles appears on the second screen when the screen shakes).


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group