Force Bot - A brand new game for the NES [homebrew]

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Erockbrox
Posts: 325
Joined: Sun Nov 23, 2014 12:16 pm

Force Bot - A brand new game for the NES [homebrew]

Post by Erockbrox » Tue Nov 19, 2019 10:37 pm

Hi everyone, this is a very special project of mine as I've been wanting to make a NES game for a long time now and finally this dream has come true as the game is now 100% finished.

The name of the game is Force Bot and you play as a small robot who pushes crates.

Here is the title screen.

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The game features a total of 128 levels. The game was made possible due to a collaboration with cppchriscpp, who created the Retro Puzzle Maker game engine. It's basically a full blown game built upon that game engine.

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Here are some screenshots:

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Here is an image of the character for sticker/box art:

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I demoed the game at the Retropalooza video game convention in Texas and the result was overwhelming positive. There were people who beat the entire game and then asked for more. There was a diverse range of age groups who enjoyed the game from kids to adults.

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I would like to do a physical release and a kickstarter. This would be my first kickstarter that I would put on, so I would need some help from the NES community on how to make this happen and/or advice. For instance:

- Where to get the plastic shells, PCB's, sticker labels from?
- All of the details of the box artwork, the dimensions of the artwork, if I should do cardboard boxes or plastic bit box cases
- I saw someone in another kickstarter who let another group take over European orders so that the shipping wasn't so much, how would I do international shipping
- Mass e-mail programs and such or send out the digital version

The game is definitely worth checking out and I had a blast working with Chris in making it.

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