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Plush in a Twisted World

Posted: Wed Nov 27, 2019 12:57 pm
by sdm
A platform game in which, avoiding the enemies chasing us, we must collect all the coins. For collecting the coin we get 10pts, a bonus item 10pts, a heart when we have a full set of 20pts (0pts when the heart is only to fill in the missing life).
Inspired by the interesting behavior of opponents in the game Gimmick !. (NESASM3)

Re: Plush in a Twisted World

Posted: Wed Nov 27, 2019 5:45 pm
by Banshaku
Always cool to see that you have some new homebrew coming out ;) Didn't have time to try it yet but will dou it later.

edit:

I decided to give it a quick spin and it's nice in general but I have a hard time to avoid the enemies :lol: Since there is no way to run with some velocity, it's hard to sometime jump on some the platform.

Still, it's has potential with a little bit more tweaking ;)

Re: Plush in a Twisted World

Posted: Wed Nov 27, 2019 6:42 pm
by bazza
:D good game :D

Re: Plush in a Twisted World

Posted: Fri Nov 29, 2019 3:35 am
by Pokun
Hehe not only behaviour but the enemies looks just like the ohagi in Gimmick! Also the cloud looks like from a Mario game thanks to the eyes. Looks good although it's small since only 8x8 characters and sprites are used.

Yeah I also had problems avoiding the ohagi, they are very good at jumping and if cornered you are pretty much defenceless.

Re: Plush in a Twisted World

Posted: Sun Dec 01, 2019 9:10 pm
by zzo38
What I think should be fix is if you lose then you can start again the same level (reset the score and everything else in the level how it is when level is starting, except how many hearts you have is refilled to four), rather than game over. (Some other computer games are doing like that, too. Some also have checkpoints, but I think you should not add checkpoints; just restarted by levels instead.) Maybe, also add a time limit for each level. But other than that I think this game is good.

Re: Plush in a Twisted World

Posted: Mon Dec 02, 2019 3:07 am
by sdm
There is a time limit, but it is quite unusual.

Re: Plush in a Twisted World

Posted: Tue Dec 24, 2019 3:47 pm
by lancuster
It's not the first time I've encountered difficulty in your games. Can you make the game more playable?
Player lose too quickly in them, especially in Alien Isolation.

Re: Plush in a Twisted World

Posted: Sat Jan 25, 2020 8:06 am
by sdm
A few changes. 5 Levels demo.

Re: Plush in a Twisted World

Posted: Sun Jan 26, 2020 8:40 am
by lancuster
sdm wrote:
Sat Jan 25, 2020 8:06 am
A few changes. 5 Levels demo.
It's much better this way. :D
However, there are still a couple of comments. Diamonds appear randomly, and may even appear on top of spikes.
There is no pause function (although it is possible to continue the game, thanks for that).
And here's some advice. You can use the utilities of our countryman named Shiru to facilitate your work.
I also recommend using this program:
Plush in Twisted World.png